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zeNodeUse .new("node") to create the object. It can contain any zeGraph objects in the core library except for zeRender and zeScene. The order of callig translate, scale, and rotate functions are important. :add(object[, object,...]) object - any graph object except zeRender and zeScene. adds a number of objects to the node. :clear() Clears objects added to the node. :rotatex(angle) angle - rotation angle in degree. These functions rotate the object around the x-, y- and z-axis, respectively. The order they are called is important. :reset() Resets the transformation to none. :scale(xs, ys, zs) xs, ys, zs - numbers. Scales the object in x, y, and z direction for the factors of xs, ys, and zs. :translate(dx, dy, dz) dx, dy, dz - numbers. Moves the object dx, dy, and dz away from the current position. :set(table) table - a Lua table. Sets node properties. Valid key-value paris are listed in the table.
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