Class TTextObject (unit Text) |
****** * * Module: Text * Author: Joe Kessler * IntegrationWare - A New Generation of Extraordinary PC Solutions * www.integrationware.com * * Purpose: * * This module defines the behavior required by Text objects. Text objects * actual like other visible objects, but form the basis for fonts within * the game. All characters on the Rocks screen are polygon-based. This * object class allows the program to work with text more easily. * * Just other visible objects, Text objects can be scaled, rotated, and * moved on the fly. This is used in the credits screen that comes up * when you leave Rocks open for a minute or two without starting a game. * ******
Constructors |
Functions |
Properties |
Events |
Variables |
Constructors |
Class constructor.
Functions |
Color of the text. } { Methods to assign polygon shapes to represent the current text.
Display the current score.
Display the current score.
Methods for getting/setting property values.
Initialize the text polygons.
Redraw the text now to avoid flickering.
Properties |
Exposed properties.
Events |
Variables |
Current text displayed by the object.