Class Tmultiple_bitmap

Description

Inherits from

TObject

all the objects are created at startup, none are created or destroyed during play - changes are made to images etc by changing pointers or rects

Constructors

Create

Functions

animateimage
animation_backwards
animation_forwards
Destroy
imagerect
SetBitmap

Properties

Events

Variables

anim_counter
anim_dir
anim_pos
anim_rate
image
imageheight
imagerects
images
imagesm1
imagewidth