Class TInput (unit Input) |
TObject
****** * * Module: Input * Author: Joe Kessler * IntegrationWare - A New Generation of Extraordinary PC Solutions * www.integrationware.com * * Purpose: * * The TInput class describes a single logical game input (such as BART_FIRE), * and can notify all connected objects when the input occurs. This is * usually triggered by an input object such as TRocksKeyboard. * ******
Constructors |
Functions |
Properties |
Events |
Variables |
Constructors |
Class constructor and destructor.
Current selection state of the input.
Functions |
Send out notifications of the state change.
Initialize the object.
Method to return this input's unique identifier.
Perform default cleanup.
Methods to managr the notification lists.
Methods to get and set the input's selection state.
Properties |
Events |
Variables |
Of objects to be notified when state changes.
Unique input identifier.