#include <WIN32_Proactor.h>
Inheritance diagram for ACE_WIN32_Proactor:
Public Methods | |
ACE_WIN32_Proactor (size_t number_of_threads=0, int used_with_reactor_event_loop=0) | |
A do nothing constructor. More... | |
virtual | ~ACE_WIN32_Proactor (void) |
Virtual destruction. More... | |
virtual int | close (void) |
Close the IO completion port. More... | |
virtual int | register_handle (ACE_HANDLE handle, const void *completion_key) |
This method adds the <handle> to the I/O completion port. This function is a no-op function for Unix systems. More... | |
virtual int | handle_events (ACE_Time_Value &wait_time) |
virtual int | handle_events (void) |
virtual int | post_completion (ACE_WIN32_Asynch_Result *result) |
int | wake_up_dispatch_threads (void) |
Add wakeup dispatch threads (reinit). More... | |
int | close_dispatch_threads (int wait) |
Close all dispatch threads. More... | |
size_t | number_of_threads (void) const |
Number of thread used as a parameter to CreatIoCompletionPort. More... | |
void | number_of_threads (size_t threads) |
virtual ACE_HANDLE | get_handle (void) const |
Get the event handle. More... | |
virtual ACE_Asynch_Read_Stream_Impl * | create_asynch_read_stream (void) |
Create the correct implementation class for doing Asynch_Read_Stream. More... | |
virtual ACE_Asynch_Write_Stream_Impl * | create_asynch_write_stream (void) |
Create the correct implementation class for doing Asynch_Write_Stream. More... | |
virtual ACE_Asynch_Read_File_Impl * | create_asynch_read_file (void) |
Create the correct implementation class for doing Asynch_Read_File. More... | |
virtual ACE_Asynch_Write_File_Impl * | create_asynch_write_file (void) |
Create the correct implementation class for doing Asynch_Write_File. More... | |
virtual ACE_Asynch_Read_Dgram_Impl * | create_asynch_read_dgram (void) |
Create the correct implementation class for doing Asynch_Read_Dgram. More... | |
virtual ACE_Asynch_Write_Dgram_Impl * | create_asynch_write_dgram (void) |
Create the correct implementation class for doing Asynch_Write_Dgram. More... | |
virtual ACE_Asynch_Accept_Impl * | create_asynch_accept (void) |
Create the correct implementation class for doing Asynch_Accept. More... | |
virtual ACE_Asynch_Transmit_File_Impl * | create_asynch_transmit_file (void) |
Create the correct implementation class for doing Asynch_Transmit_File. More... | |
virtual ACE_Asynch_Read_Stream_Result_Impl * | create_asynch_read_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Read_Stream::Result class. More... | |
virtual ACE_Asynch_Write_Stream_Result_Impl * | create_asynch_write_stream_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Write_Stream::Result. More... | |
virtual ACE_Asynch_Read_File_Result_Impl * | create_asynch_read_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Read_File::Result. More... | |
virtual ACE_Asynch_Write_File_Result_Impl * | create_asynch_write_file_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block &message_block, u_long bytes_to_write, const void *act, u_long offset, u_long offset_high, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Write_File::Result. More... | |
virtual ACE_Asynch_Read_Dgram_Result_Impl * | create_asynch_read_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_read, int flags, int protocol_family, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Read_Dgram::Result. More... | |
virtual ACE_Asynch_Write_Dgram_Result_Impl * | create_asynch_write_dgram_result (ACE_Handler &handler, ACE_HANDLE handle, ACE_Message_Block *message_block, size_t bytes_to_write, int flags, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Write_Dgram::Result. More... | |
virtual ACE_Asynch_Accept_Result_Impl * | create_asynch_accept_result (ACE_Handler &handler, ACE_HANDLE listen_handle, ACE_HANDLE accept_handle, ACE_Message_Block &message_block, u_long bytes_to_read, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Accept::Result. More... | |
virtual ACE_Asynch_Transmit_File_Result_Impl * | create_asynch_transmit_file_result (ACE_Handler &handler, ACE_HANDLE socket, ACE_HANDLE file, ACE_Asynch_Transmit_File::Header_And_Trailer *header_and_trailer, u_long bytes_to_write, u_long offset, u_long offset_high, u_long bytes_per_send, u_long flags, const void *act, ACE_HANDLE event, int priority, int signal_number=0) |
Create the correct implementation class for ACE_Asynch_Transmit_File::Result. More... | |
virtual ACE_Asynch_Result_Impl * | create_asynch_timer (ACE_Handler &handler, const void *act, const ACE_Time_Value &tv, ACE_HANDLE event, int priority, int signal_number=0) |
Create a timer result object which can be used with the Timer mechanism of the Proactor. More... | |
Protected Methods | |
virtual int | handle_signal (int signum, siginfo_t *=0, ucontext_t *=0) |
Called when object is signaled by OS (either via UNIX signals or when a Win32 object becomes signaled). More... | |
virtual int | handle_close (ACE_HANDLE handle, ACE_Reactor_Mask close_mask) |
Called when object is removed from the ACE_Reactor. More... | |
virtual int | handle_events (unsigned long milli_seconds) |
void | application_specific_code (ACE_WIN32_Asynch_Result *asynch_result, u_long bytes_transferred, int success, const void *completion_key, u_long error) |
Protect against structured exceptions caused by user code when dispatching handles. More... | |
virtual int | post_wakeup_completions (int how_many) |
Protected Attributes | |
ACE_HANDLE | completion_port_ |
Handle for the completion port. Unix doesnt have completion ports. More... | |
size_t | number_of_threads_ |
This number is passed to the <CreatIOCompletionPort> system call. More... | |
ACE_Auto_Event | event_ |
This event is used in conjunction with Reactor when we try to integrate the event loops of Reactor and the Proactor. More... | |
int | used_with_reactor_event_loop_ |
Flag that indicates whether we are used in conjunction with Reactor. More... | |
ACE_Handler | wakeup_handler_ |
Handler to handle the wakeups. This works in conjunction with the <ACE_Proactor::run_event_loop>. More... |
See the Proactor pattern description at http://www.cs.wustl.edu/~schmidt/proactor.ps.gz for more details.
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A do nothing constructor.
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Virtual destruction.
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Protect against structured exceptions caused by user code when dispatching handles.
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Close the IO completion port.
Reimplemented from ACE_Proactor_Impl. |
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Close all dispatch threads.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Accept.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Accept::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Read_Dgram.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Read_Dgram::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Read_File.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Read_File::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Read_Stream.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Read_Stream::Result class.
Reimplemented from ACE_Proactor_Impl. |
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Create a timer result object which can be used with the Timer mechanism of the Proactor.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Transmit_File.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Transmit_File::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Write_Dgram.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Write_Dgram::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Write_File.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Write_File::Result.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for doing Asynch_Write_Stream.
Reimplemented from ACE_Proactor_Impl. |
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Create the correct implementation class for ACE_Asynch_Write_Stream::Result.
Reimplemented from ACE_Proactor_Impl. |
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Get the event handle.
Reimplemented from ACE_Proactor_Impl. |
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Called when object is removed from the ACE_Reactor.
Reimplemented from ACE_Event_Handler. |
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Dispatch a single set of events. If <milli_seconds> elapses before any events occur, return 0. Return 1 if a completion is dispatched. Return -1 on errors. |
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Block indefinitely until at least one event is dispatched. Dispatch a single set of events. If <wait_time> elapses before any events occur, return 0. Return 1 on success i.e., when a completion is dispatched, non-zero (-1) on errors and errno is set accordingly. Reimplemented from ACE_Proactor_Impl. |
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Dispatch a single set of events. If <wait_time> elapses before any events occur, return 0. Return 1 on success i.e., when a completion is dispatched, non-zero (-1) on errors and errno is set accordingly. Reimplemented from ACE_Proactor_Impl. |
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Called when object is signaled by OS (either via UNIX signals or when a Win32 object becomes signaled).
Reimplemented from ACE_Event_Handler. |
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Reimplemented from ACE_Proactor_Impl. |
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Number of thread used as a parameter to CreatIoCompletionPort.
Reimplemented from ACE_Proactor_Impl. |
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Post a result to the completion port of the Proactor. If errors occur, the result will be deleted by this method. If successful, the result will be deleted by the Proactor when the result is removed from the completion port. Therefore, the result should have been dynamically allocated and should be orphaned by the user once this method is called. |
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Post <how_many> completions to the completion port so that all threads can wake up. This is used in conjunction with the <run_event_loop>. Reimplemented from ACE_Proactor_Impl. |
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This method adds the <handle> to the I/O completion port. This function is a no-op function for Unix systems.
Reimplemented from ACE_Proactor_Impl. |
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Add wakeup dispatch threads (reinit).
Reimplemented from ACE_Proactor_Impl. |
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Handle for the completion port. Unix doesnt have completion ports.
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This event is used in conjunction with Reactor when we try to integrate the event loops of Reactor and the Proactor.
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This number is passed to the <CreatIOCompletionPort> system call.
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Flag that indicates whether we are used in conjunction with Reactor.
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Handler to handle the wakeups. This works in conjunction with the <ACE_Proactor::run_event_loop>.
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