Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages  

TAO_EC_Dispatching Class Reference

Abstract base class for the dispatching strategies. More...

#include <EC_Dispatching.h>

Inheritance diagram for TAO_EC_Dispatching

Inheritance graph
[legend]
List of all members.

Public Methods

virtual ~TAO_EC_Dispatching (void)
 destructor...

virtual void activate (void) = 0
 Initialize all the data structures, activate any internal threads, etc.

virtual void shutdown (void) = 0
virtual void push (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, const RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info, CORBA::Environment &env = TAO_default_environment ()) = 0
virtual void push_nocopy (TAO_EC_ProxyPushSupplier *proxy, RtecEventComm::PushConsumer_ptr consumer, RtecEventComm::EventSet &event, TAO_EC_QOS_Info &qos_info, CORBA::Environment &env = TAO_default_environment ()) = 0

Detailed Description

Abstract base class for the dispatching strategies.

The dispatching strategies. The EC may be configured with different dispatching strategies, for instance, it can use a pool of threads to dispatch the events, or a set of queues with threads at different priorities for each queue or can simply push the event to the consumer in FIFO order.


Constructor & Destructor Documentation

TAO_EC_Dispatching::~TAO_EC_Dispatching ( void ) [virtual]
 

destructor...


Member Function Documentation

void TAO_EC_Dispatching::activate ( void ) [pure virtual]
 

Initialize all the data structures, activate any internal threads, etc.

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, and TAO_EC_Priority_Dispatching.

void TAO_EC_Dispatching::push ( TAO_EC_ProxyPushSupplier * proxy,
RtecEventComm::PushConsumer_ptr consumer,
const RtecEventComm::EventSet & event,
TAO_EC_QOS_Info & qos_info,
CORBA::Environment & ACE_TRY_ENV = TAO_default_environment () ) [pure virtual]
 

The consumer represented by <proxy> should receive <event>. It can use the information in <qos_info> to determine the event priority (among other things).

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, and TAO_EC_Priority_Dispatching.

virtual void TAO_EC_Dispatching::push_nocopy ( TAO_EC_ProxyPushSupplier * proxy,
RtecEventComm::PushConsumer_ptr consumer,
RtecEventComm::EventSet & event,
TAO_EC_QOS_Info & qos_info,
CORBA::Environment & ACE_TRY_ENV = TAO_default_environment () ) [pure virtual]
 

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, and TAO_EC_Priority_Dispatching.

void TAO_EC_Dispatching::shutdown ( void ) [pure virtual]
 

Deactivate any internal threads and cleanup internal data structures, it should only return once the threads have finished their jobs.

Reimplemented in TAO_EC_Reactive_Dispatching, TAO_EC_MT_Dispatching, and TAO_EC_Priority_Dispatching.


The documentation for this class was generated from the following file:
Generated at Fri Oct 5 08:22:36 2001 for TAO_RTEvent by doxygen1.2.3 written by Dimitri van Heesch, © 1997-2000