Unit GL

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• // This translation of GL.H for OpenGL (version 1.1) for Delphi 2.0+ has been done by: // Dipl. Ing. Mike Lischke Straίe der Nationen 39 09111 Chemnitz Germany // under consideration of previous translation by // Richard Hansen // Artemis Alliance, Inc. 289 E. 5th St, #211 St. Paul, Mn 55101 (612) 227-7172 71043.2142@compuserve.com // // You may use and distribute it freely for noncommercial use only! Please, do not change the file, but rather send any errors or omissions to // Lischke@imib.med.tu-dresden.de // March, 22 1997 •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• {Copyright (c) 1985-96, Microsoft Corporation Module Name: gl.h Abstract: Procedure declarations, constant definitions and macros for the OpenGL component. Copyright 1996 Silicon Graphics, Inc. All Rights Reserved. This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.; the contents of this file may not be disclosed to third parties, copied or duplicated in any form, in whole or in part, without the prior written permission of Silicon Graphics, Inc. RESTRICTED RIGHTS LEGEND: Use, duplication or disclosure by the Government is subject to restrictions as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data and Computer Software clause at DFARS 252.227-7013, and/or in similar or successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished - rights reserved under the Copyright Laws of the United States.

Classes

Functions

glAccum - ••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
glAlphaFunc -
glAreTexturesResident -
glArrayElement -
glBegin -
glBindTexture -
glBitmap -
glBlendFunc -
glCallList -
glCallLists -
glClear -
glClearAccum -
glClearColor -
glClearDepth -
glClearIndex -
glClearStencil -
glClipPlane -
glColor3b -
glColor3bv -
glColor3d -
glColor3dv -
glColor3f -
glColor3fv -
glColor3i -
glColor3iv -
glColor3s -
glColor3sv -
glColor3ub -
glColor3ubv -
glColor3ui -
glColor3uiv -
glColor3us -
glColor3usv -
glColor4b -
glColor4bv -
glColor4d -
glColor4dv -
glColor4f -
glColor4fv -
glColor4i -
glColor4iv -
glColor4s -
glColor4sv -
glColor4ub -
glColor4ubv -
glColor4ui -
glColor4uiv -
glColor4us -
glColor4usv -
glColorMask -
glColorMaterial -
glColorPointer -
glCopyPixels -
glCopyTexImage1D -
glCopyTexImage2D -
glCopyTexSubImage1D -
glCopyTexSubImage2D -
glCullFace -
glDeleteLists -
glDeleteTextures -
glDepthFunc -
glDepthMask -
glDepthRange -
glDisable -
glDisableClientState -
glDrawArrays -
glDrawBuffer -
glDrawElements -
glDrawPixels -
glEdgeFlag -
glEdgeFlagPointer -
glEdgeFlagv -
glEnable -
glEnableClientState -
glEnd -
glEndList -
glEvalCoord1d -
glEvalCoord1dv -
glEvalCoord1f -
glEvalCoord1fv -
glEvalCoord2d -
glEvalCoord2dv -
glEvalCoord2f -
glEvalCoord2fv -
glEvalMesh1 -
glEvalMesh2 -
glEvalPoint1 -
glEvalPoint2 -
glFeedbackBuffer -
glFinish -
glFlush -
glFogf -
glFogfv -
glFogi -
glFogiv -
glFrontFace -
glFrustum -
glGenLists -
glGenTextures -
glGetBooleanv -
glGetClipPlane -
glGetDoublev -
glGetError -
glGetFloatv -
glGetIntegerv -
glGetLightfv -
glGetLightiv -
glGetMapdv -
glGetMapfv -
glGetMapiv -
glGetMaterialfv -
glGetMaterialiv -
glGetPixelMapfv -
glGetPixelMapuiv -
glGetPixelMapusv -
glGetPointerv -
glGetPolygonStipple -
glGetString -
glGetTexEnvfv -
glGetTexEnviv -
glGetTexGendv -
glGetTexGenfv -
glGetTexGeniv -
glGetTexImage -
glGetTexLevelParameterfv -
glGetTexLevelParameteriv -
glGetTexParameterfv -
glGetTexParameteriv -
glHint -
glIndexd -
glIndexdv -
glIndexf -
glIndexfv -
glIndexi -
glIndexiv -
glIndexMask -
glIndexPointer -
glIndexs -
glIndexsv -
glIndexub -
glIndexubv -
glInitNames -
glInterleavedArrays -
glIsEnabled -
glIsList -
glIsTexture -
glLightf -
glLightfv -
glLighti -
glLightiv -
glLightModelf -
glLightModelfv -
glLightModeli -
glLightModeliv -
glLineStipple -
glLineWidth -
glListBase -
glLoadIdentity -
glLoadMatrixd -
glLoadMatrixf -
glLoadName -
glLogicOp -
glMap1d -
glMap1f -
glMap2d -
glMap2f -
glMapGrid1d -
glMapGrid1f -
glMapGrid2d -
glMapGrid2f -
glMaterialf -
glMaterialfv -
glMateriali -
glMaterialiv -
glMatrixMode -
glMultMatrixd -
glMultMatrixf -
glNewList -
glNormal3b -
glNormal3bv -
glNormal3d -
glNormal3dv -
glNormal3f -
glNormal3fv -
glNormal3i -
glNormal3iv -
glNormal3s -
glNormal3sv -
glNormalPointer -
glOrtho -
glPassThrough -
glPixelMapfv -
glPixelMapuiv -
glPixelMapusv -
glPixelStoref -
glPixelStorei -
glPixelTransferf -
glPixelTransferi -
glPixelZoom -
glPointSize -
glPolygonMode -
glPolygonOffset -
glPolygonStipple -
glPopAttrib -
glPopClientAttrib -
glPopMatrix -
glPopName -
glPrioritizeTextures -
glPushAttrib -
glPushClientAttrib -
glPushMatrix -
glPushName -
glRasterPos2d -
glRasterPos2dv -
glRasterPos2f -
glRasterPos2fv -
glRasterPos2i -
glRasterPos2iv -
glRasterPos2s -
glRasterPos2sv -
glRasterPos3d -
glRasterPos3dv -
glRasterPos3f -
glRasterPos3fv -
glRasterPos3i -
glRasterPos3iv -
glRasterPos3s -
glRasterPos3sv -
glRasterPos4d -
glRasterPos4dv -
glRasterPos4f -
glRasterPos4fv -
glRasterPos4i -
glRasterPos4iv -
glRasterPos4s -
glRasterPos4sv -
glReadBuffer -
glReadPixels -
glRectd -
glRectdv -
glRectf -
glRectfv -
glRecti -
glRectiv -
glRects -
glRectsv -
glRenderMode -
glRotated -
glRotatef -
glScaled -
glScalef -
glScissor -
glSelectBuffer -
glShadeModel -
glStencilFunc -
glStencilMask -
glStencilOp -
glTexCoord1d -
glTexCoord1dv -
glTexCoord1f -
glTexCoord1fv -
glTexCoord1i -
glTexCoord1iv -
glTexCoord1s -
glTexCoord1sv -
glTexCoord2d -
glTexCoord2dv -
glTexCoord2f -
glTexCoord2fv -
glTexCoord2i -
glTexCoord2iv -
glTexCoord2s -
glTexCoord2sv -
glTexCoord3d -
glTexCoord3dv -
glTexCoord3f -
glTexCoord3fv -
glTexCoord3i -
glTexCoord3iv -
glTexCoord3s -
glTexCoord3sv -
glTexCoord4d -
glTexCoord4dv -
glTexCoord4f -
glTexCoord4fv -
glTexCoord4i -
glTexCoord4iv -
glTexCoord4s -
glTexCoord4sv -
glTexCoordPointer -
glTexEnvf -
glTexEnvfv -
glTexEnvi -
glTexEnviv -
glTexGend -
glTexGendv -
glTexGenf -
glTexGenfv -
glTexGeni -
glTexGeniv -
glTexImage1D -
glTexImage2D -
glTexParameterf -
glTexParameterfv -
glTexParameteri -
glTexParameteriv -
glTexSubImage1D -
glTexSubImage2D -
glTranslated -
glTranslatef -
glVertex2d -
glVertex2dv -
glVertex2f -
glVertex2fv -
glVertex2i -
glVertex2iv -
glVertex2s -
glVertex2sv -
glVertex3d -
glVertex3dv -
glVertex3f -
glVertex3fv -
glVertex3i -
glVertex3iv -
glVertex3s -
glVertex3sv -
glVertex4d -
glVertex4dv -
glVertex4f -
glVertex4fv -
glVertex4i -
glVertex4iv -
glVertex4s -
glVertex4sv -
glVertexPointer -
glViewport -
wglCreateContext - •••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Windows related functions, most of them are not defined in Windows.
wglDeleteContext - wglCreateLayerContext
wglGetCurrentContext - wglDescribeLayerPlane wglDescribePixelFormat
wglGetCurrentDC -
wglGetProcAddress - wglGetDefaultProcAddress wglGetLayerPaletteEntries wglGetPixelFormat
wglMakeCurrent -
wglShareLists - wglRealizeLayerPalette wglSetLayerPaletteEntries wglSetPixelFormat
wglSwapBuffers -

Types

GLbitfield
GLboolean
GLbyte
GLclampd
GLclampf
GLdouble
GLenum
GLfloat
GLint
GLshort
GLsizei
GLubyte
GLuint
GLushort
PGLbitfield
PGLboolean
PGLbyte
PGLclampd
PGLclampf
PGLdouble
PGLenum
PGLfloat
PGLint
PGLshort
PGLsizei
PGLubyte
PGLuint
PGLushort
TpfnGLAddSwapHintRectWinProc
TpfnGLArrayElementArrayExtProc
TpfnGLArrayElementExtProc
TpfnGLColorPointerExtProc
TpfnGLColorSubTableExtProc
TpfnGLColorTableExtProc
TpfnGLDrawArraysExtProc
TpfnGLEdgeFlagPointerExtProc
TpfnGLGetColorTableExtProc
TpfnGLGetColorTablePameterfvExtProc
TpfnGLGetColorTablePameterivExtProc
TpfnGLGetPointervExtProc
TpfnGLIndexPointerExtProc
TpfnGLNormalPointerExtProc
TpfnGLTexCoordPointerExtProc
TpfnGLVertexPointerExtProc

Constants

GL_2D
GL_2_BYTES
GL_3D
GL_3D_COLOR
GL_3D_COLOR_TEXTURE
GL_3_BYTES
GL_4D_COLOR_TEXTURE
GL_4_BYTES
GL_ACCUM
GL_ACCUM_ALPHA_BITS
GL_ACCUM_BLUE_BITS
GL_ACCUM_BUFFER_BIT
GL_ACCUM_CLEAR_VALUE
GL_ACCUM_GREEN_BITS
GL_ACCUM_RED_BITS
GL_ADD
GL_ALL_ATTRIB_BITS
GL_ALPHA
GL_ALPHA12
GL_ALPHA16
GL_ALPHA4
GL_ALPHA8
GL_ALPHA_BIAS
GL_ALPHA_BITS
GL_ALPHA_SCALE
GL_ALPHA_TEST
GL_ALPHA_TEST_FUNC
GL_ALPHA_TEST_REF
GL_ALWAYS
GL_AMBIENT
GL_AMBIENT_AND_DIFFUSE
GL_AND
GL_AND_INVERTED
GL_AND_REVERSE
GL_ATTRIB_STACK_DEPTH
GL_AUTO_NORMAL
GL_AUX0
GL_AUX1
GL_AUX2
GL_AUX3
GL_AUX_BUFFERS
GL_BACK
GL_BACK_LEFT
GL_BACK_RIGHT
GL_BGRA_EXT
GL_BGR_EXT
GL_BITMAP
GL_BITMAP_TOKEN
GL_BLEND
GL_BLEND_DST
GL_BLEND_SRC
GL_BLUE
GL_BLUE_BIAS
GL_BLUE_BITS
GL_BLUE_SCALE
GL_BYTE
GL_C3F_V3F
GL_C4F_N3F_V3F
GL_C4UB_V2F
GL_C4UB_V3F
GL_CCW
GL_CLAMP
GL_CLEAR
GL_CLIENT_ALL_ATTRIB_BITS
GL_CLIENT_ATTRIB_STACK_DEPTH
GL_CLIENT_PIXEL_STORE_BIT
GL_CLIENT_VERTEX_ARRAY_BIT
GL_CLIP_PLANE0
GL_CLIP_PLANE1
GL_CLIP_PLANE2
GL_CLIP_PLANE3
GL_CLIP_PLANE4
GL_CLIP_PLANE5
GL_COEFF
GL_COLOR
GL_COLOR_ARRAY
GL_COLOR_ARRAY_COUNT_EXT
GL_COLOR_ARRAY_EXT
GL_COLOR_ARRAY_POINTER
GL_COLOR_ARRAY_POINTER_EXT
GL_COLOR_ARRAY_SIZE
GL_COLOR_ARRAY_SIZE_EXT
GL_COLOR_ARRAY_STRIDE
GL_COLOR_ARRAY_STRIDE_EXT
GL_COLOR_ARRAY_TYPE
GL_COLOR_ARRAY_TYPE_EXT
GL_COLOR_BUFFER_BIT
GL_COLOR_CLEAR_VALUE
GL_COLOR_INDEX
GL_COLOR_INDEX12_EXT
GL_COLOR_INDEX16_EXT
GL_COLOR_INDEX1_EXT
GL_COLOR_INDEX2_EXT
GL_COLOR_INDEX4_EXT
GL_COLOR_INDEX8_EXT
GL_COLOR_INDEXES
GL_COLOR_LOGIC_OP
GL_COLOR_MATERIAL
GL_COLOR_MATERIAL_FACE
GL_COLOR_MATERIAL_PARAMETER
GL_COLOR_TABLE_ALPHA_SIZE_EXT
GL_COLOR_TABLE_BLUE_SIZE_EXT
GL_COLOR_TABLE_FORMAT_EXT
GL_COLOR_TABLE_GREEN_SIZE_EXT
GL_COLOR_TABLE_INTENSITY_SIZE_EXT
GL_COLOR_TABLE_LUMINANCE_SIZE_EXT
GL_COLOR_TABLE_RED_SIZE_EXT
GL_COLOR_TABLE_WIDTH_EXT
GL_COLOR_WRITEMASK
GL_COMPILE
GL_COMPILE_AND_EXECUTE
GL_CONSTANT_ATTENUATION
GL_COPY
GL_COPY_INVERTED
GL_COPY_PIXEL_TOKEN
GL_CULL_FACE
GL_CULL_FACE_MODE
GL_CURRENT_BIT
GL_CURRENT_COLOR
GL_CURRENT_INDEX
GL_CURRENT_NORMAL
GL_CURRENT_RASTER_COLOR
GL_CURRENT_RASTER_DISTANCE
GL_CURRENT_RASTER_INDEX
GL_CURRENT_RASTER_POSITION
GL_CURRENT_RASTER_POSITION_VALID
GL_CURRENT_RASTER_TEXTURE_COORDS
GL_CURRENT_TEXTURE_COORDS
GL_CW
GL_DECAL
GL_DECR
GL_DEPTH
GL_DEPTH_BIAS
GL_DEPTH_BITS
GL_DEPTH_BUFFER_BIT
GL_DEPTH_CLEAR_VALUE
GL_DEPTH_COMPONENT
GL_DEPTH_FUNC
GL_DEPTH_RANGE
GL_DEPTH_SCALE
GL_DEPTH_TEST
GL_DEPTH_WRITEMASK
GL_DIFFUSE
GL_DITHER
GL_DOMAIN
GL_DONT_CARE
GL_DOUBLE
GL_DOUBLEBUFFER
GL_DOUBLE_EXT
GL_DRAW_BUFFER
GL_DRAW_PIXEL_TOKEN
GL_DST_ALPHA
GL_DST_COLOR
GL_EDGE_FLAG
GL_EDGE_FLAG_ARRAY
GL_EDGE_FLAG_ARRAY_COUNT_EXT
GL_EDGE_FLAG_ARRAY_EXT
GL_EDGE_FLAG_ARRAY_POINTER
GL_EDGE_FLAG_ARRAY_POINTER_EXT
GL_EDGE_FLAG_ARRAY_STRIDE
GL_EDGE_FLAG_ARRAY_STRIDE_EXT
GL_EMISSION
GL_ENABLE_BIT
GL_EQUAL
GL_EQUIV
GL_EVAL_BIT
GL_EXP
GL_EXP2
GL_EXTENSIONS
GL_EXT_bgra
GL_EXT_paletted_texture
GL_EXT_vertex_array
GL_EYE_LINEAR
GL_EYE_PLANE
GL_FALSE
GL_FASTEST
GL_FEEDBACK
GL_FEEDBACK_BUFFER_POINTER
GL_FEEDBACK_BUFFER_SIZE
GL_FEEDBACK_BUFFER_TYPE
GL_FILL
GL_FLAT
GL_FLOAT
GL_FOG
GL_FOG_BIT
GL_FOG_COLOR
GL_FOG_DENSITY
GL_FOG_END
GL_FOG_HINT
GL_FOG_INDEX
GL_FOG_MODE
GL_FOG_START
GL_FRONT
GL_FRONT_AND_BACK
GL_FRONT_FACE
GL_FRONT_LEFT
GL_FRONT_RIGHT
GL_GEQUAL
GL_GREATER
GL_GREEN
GL_GREEN_BIAS
GL_GREEN_BITS
GL_GREEN_SCALE
GL_HINT_BIT
GL_INCR
GL_INDEX_ARRAY
GL_INDEX_ARRAY_COUNT_EXT
GL_INDEX_ARRAY_EXT
GL_INDEX_ARRAY_POINTER
GL_INDEX_ARRAY_POINTER_EXT
GL_INDEX_ARRAY_STRIDE
GL_INDEX_ARRAY_STRIDE_EXT
GL_INDEX_ARRAY_TYPE
GL_INDEX_ARRAY_TYPE_EXT
GL_INDEX_BITS
GL_INDEX_CLEAR_VALUE
GL_INDEX_LOGIC_OP
GL_INDEX_MODE
GL_INDEX_OFFSET
GL_INDEX_SHIFT
GL_INDEX_WRITEMASK
GL_INT
GL_INTENSITY
GL_INTENSITY12
GL_INTENSITY16
GL_INTENSITY4
GL_INTENSITY8
GL_INVALID_ENUM
GL_INVALID_OPERATION
GL_INVALID_VALUE
GL_INVERT
GL_KEEP
GL_LEFT
GL_LEQUAL
GL_LESS
GL_LIGHT0
GL_LIGHT1
GL_LIGHT2
GL_LIGHT3
GL_LIGHT4
GL_LIGHT5
GL_LIGHT6
GL_LIGHT7
GL_LIGHTING
GL_LIGHTING_BIT
GL_LIGHT_MODEL_AMBIENT
GL_LIGHT_MODEL_LOCAL_VIEWER
GL_LIGHT_MODEL_TWO_SIDE
GL_LINE
GL_LINEAR
GL_LINEAR_ATTENUATION
GL_LINEAR_MIPMAP_LINEAR
GL_LINEAR_MIPMAP_NEAREST
GL_LINES
GL_LINE_BIT
GL_LINE_LOOP
GL_LINE_RESET_TOKEN
GL_LINE_SMOOTH
GL_LINE_SMOOTH_HINT
GL_LINE_STIPPLE
GL_LINE_STIPPLE_PATTERN
GL_LINE_STIPPLE_REPEAT
GL_LINE_STRIP
GL_LINE_TOKEN
GL_LINE_WIDTH
GL_LINE_WIDTH_GRANULARITY
GL_LINE_WIDTH_RANGE
GL_LIST_BASE
GL_LIST_BIT
GL_LIST_INDEX
GL_LIST_MODE
GL_LOAD
GL_LOGIC_OP
GL_LOGIC_OP_MODE
GL_LUMINANCE
GL_LUMINANCE12
GL_LUMINANCE12_ALPHA12
GL_LUMINANCE12_ALPHA4
GL_LUMINANCE16
GL_LUMINANCE16_ALPHA16
GL_LUMINANCE4
GL_LUMINANCE4_ALPHA4
GL_LUMINANCE6_ALPHA2
GL_LUMINANCE8
GL_LUMINANCE8_ALPHA8
GL_LUMINANCE_ALPHA
GL_MAP1_COLOR_4
GL_MAP1_GRID_DOMAIN
GL_MAP1_GRID_SEGMENTS
GL_MAP1_INDEX
GL_MAP1_NORMAL
GL_MAP1_TEXTURE_COORD_1
GL_MAP1_TEXTURE_COORD_2
GL_MAP1_TEXTURE_COORD_3
GL_MAP1_TEXTURE_COORD_4
GL_MAP1_VERTEX_3
GL_MAP1_VERTEX_4
GL_MAP2_COLOR_4
GL_MAP2_GRID_DOMAIN
GL_MAP2_GRID_SEGMENTS
GL_MAP2_INDEX
GL_MAP2_NORMAL
GL_MAP2_TEXTURE_COORD_1
GL_MAP2_TEXTURE_COORD_2
GL_MAP2_TEXTURE_COORD_3
GL_MAP2_TEXTURE_COORD_4
GL_MAP2_VERTEX_3
GL_MAP2_VERTEX_4
GL_MAP_COLOR
GL_MAP_STENCIL
GL_MATRIX_MODE
GL_MAX_ATTRIB_STACK_DEPTH
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
GL_MAX_CLIP_PLANES
GL_MAX_EVAL_ORDER
GL_MAX_LIGHTS
GL_MAX_LIST_NESTING
GL_MAX_MODELVIEW_STACK_DEPTH
GL_MAX_NAME_STACK_DEPTH
GL_MAX_PIXEL_MAP_TABLE
GL_MAX_PROJECTION_STACK_DEPTH
GL_MAX_TEXTURE_SIZE
GL_MAX_TEXTURE_STACK_DEPTH
GL_MAX_VIEWPORT_DIMS
GL_MODELVIEW
GL_MODELVIEW_MATRIX
GL_MODELVIEW_STACK_DEPTH
GL_MODULATE
GL_MULT
GL_N3F_V3F
GL_NAME_STACK_DEPTH
GL_NAND
GL_NEAREST
GL_NEAREST_MIPMAP_LINEAR
GL_NEAREST_MIPMAP_NEAREST
GL_NEVER
GL_NICEST
GL_NONE
GL_NOOP
GL_NOR
GL_NORMALIZE
GL_NORMAL_ARRAY
GL_NORMAL_ARRAY_COUNT_EXT
GL_NORMAL_ARRAY_EXT
GL_NORMAL_ARRAY_POINTER
GL_NORMAL_ARRAY_POINTER_EXT
GL_NORMAL_ARRAY_STRIDE
GL_NORMAL_ARRAY_STRIDE_EXT
GL_NORMAL_ARRAY_TYPE
GL_NORMAL_ARRAY_TYPE_EXT
GL_NOTEQUAL
GL_NO_ERROR
GL_OBJECT_LINEAR
GL_OBJECT_PLANE
GL_ONE
GL_ONE_MINUS_DST_ALPHA
GL_ONE_MINUS_DST_COLOR
GL_ONE_MINUS_SRC_ALPHA
GL_ONE_MINUS_SRC_COLOR
GL_OR
GL_ORDER
GL_OR_INVERTED
GL_OR_REVERSE
GL_OUT_OF_MEMORY
GL_PACK_ALIGNMENT
GL_PACK_LSB_FIRST
GL_PACK_ROW_LENGTH
GL_PACK_SKIP_PIXELS
GL_PACK_SKIP_ROWS
GL_PACK_SWAP_BYTES
GL_PASS_THROUGH_TOKEN
GL_PERSPECTIVE_CORRECTION_HINT
GL_PIXEL_MAP_A_TO_A
GL_PIXEL_MAP_A_TO_A_SIZE
GL_PIXEL_MAP_B_TO_B
GL_PIXEL_MAP_B_TO_B_SIZE
GL_PIXEL_MAP_G_TO_G
GL_PIXEL_MAP_G_TO_G_SIZE
GL_PIXEL_MAP_I_TO_A
GL_PIXEL_MAP_I_TO_A_SIZE
GL_PIXEL_MAP_I_TO_B
GL_PIXEL_MAP_I_TO_B_SIZE
GL_PIXEL_MAP_I_TO_G
GL_PIXEL_MAP_I_TO_G_SIZE
GL_PIXEL_MAP_I_TO_I
GL_PIXEL_MAP_I_TO_I_SIZE
GL_PIXEL_MAP_I_TO_R
GL_PIXEL_MAP_I_TO_R_SIZE
GL_PIXEL_MAP_R_TO_R
GL_PIXEL_MAP_R_TO_R_SIZE
GL_PIXEL_MAP_S_TO_S
GL_PIXEL_MAP_S_TO_S_SIZE
GL_PIXEL_MODE_BIT
GL_POINT
GL_POINTS
GL_POINT_BIT
GL_POINT_SIZE
GL_POINT_SIZE_GRANULARITY
GL_POINT_SIZE_RANGE
GL_POINT_SMOOTH
GL_POINT_SMOOTH_HINT
GL_POINT_TOKEN
GL_POLYGON
GL_POLYGON_BIT
GL_POLYGON_MODE
GL_POLYGON_OFFSET_FACTOR
GL_POLYGON_OFFSET_FILL
GL_POLYGON_OFFSET_LINE
GL_POLYGON_OFFSET_POINT
GL_POLYGON_OFFSET_UNITS
GL_POLYGON_SMOOTH
GL_POLYGON_SMOOTH_HINT
GL_POLYGON_STIPPLE
GL_POLYGON_STIPPLE_BIT
GL_POLYGON_TOKEN
GL_POSITION
GL_PROJECTION
GL_PROJECTION_MATRIX
GL_PROJECTION_STACK_DEPTH
GL_PROXY_TEXTURE_1D
GL_PROXY_TEXTURE_2D
GL_Q
GL_QUADRATIC_ATTENUATION
GL_QUADS
GL_QUAD_STRIP
GL_R
GL_R3_G3_B2
GL_READ_BUFFER
GL_RED
GL_RED_BIAS
GL_RED_BITS
GL_RED_SCALE
GL_RENDER
GL_RENDERER
GL_RENDER_MODE
GL_REPEAT
GL_REPLACE
GL_RETURN
GL_RGB
GL_RGB10
GL_RGB10_A2
GL_RGB12
GL_RGB16
GL_RGB4
GL_RGB5
GL_RGB5_A1
GL_RGB8
GL_RGBA
GL_RGBA12
GL_RGBA16
GL_RGBA2
GL_RGBA4
GL_RGBA8
GL_RGBA_MODE
GL_RIGHT
GL_S
GL_SCISSOR_BIT
GL_SCISSOR_BOX
GL_SCISSOR_TEST
GL_SELECT
GL_SELECTION_BUFFER_POINTER
GL_SELECTION_BUFFER_SIZE
GL_SET
GL_SHADE_MODEL
GL_SHININESS
GL_SHORT
GL_SMOOTH
GL_SPECULAR
GL_SPHERE_MAP
GL_SPOT_CUTOFF
GL_SPOT_DIRECTION
GL_SPOT_EXPONENT
GL_SRC_ALPHA
GL_SRC_ALPHA_SATURATE
GL_SRC_COLOR
GL_STACK_OVERFLOW
GL_STACK_UNDERFLOW
GL_STENCIL
GL_STENCIL_BITS
GL_STENCIL_BUFFER_BIT
GL_STENCIL_CLEAR_VALUE
GL_STENCIL_FAIL
GL_STENCIL_FUNC
GL_STENCIL_INDEX
GL_STENCIL_PASS_DEPTH_FAIL
GL_STENCIL_PASS_DEPTH_PASS
GL_STENCIL_REF
GL_STENCIL_TEST
GL_STENCIL_VALUE_MASK
GL_STENCIL_WRITEMASK
GL_STEREO
GL_SUBPIXEL_BITS
GL_T
GL_T2F_C3F_V3F
GL_T2F_C4F_N3F_V3F
GL_T2F_C4UB_V3F
GL_T2F_N3F_V3F
GL_T2F_V3F
GL_T4F_C4F_N3F_V4F
GL_T4F_V4F
GL_TEXTURE
GL_TEXTURE_1D
GL_TEXTURE_2D
GL_TEXTURE_ALPHA_SIZE
GL_TEXTURE_BINDING_1D
GL_TEXTURE_BINDING_2D
GL_TEXTURE_BIT
GL_TEXTURE_BLUE_SIZE
GL_TEXTURE_BORDER
GL_TEXTURE_BORDER_COLOR
GL_TEXTURE_COMPONENTS
GL_TEXTURE_COORD_ARRAY
GL_TEXTURE_COORD_ARRAY_COUNT_EXT
GL_TEXTURE_COORD_ARRAY_EXT
GL_TEXTURE_COORD_ARRAY_POINTER
GL_TEXTURE_COORD_ARRAY_POINTER_EXT
GL_TEXTURE_COORD_ARRAY_SIZE
GL_TEXTURE_COORD_ARRAY_SIZE_EXT
GL_TEXTURE_COORD_ARRAY_STRIDE
GL_TEXTURE_COORD_ARRAY_STRIDE_EXT
GL_TEXTURE_COORD_ARRAY_TYPE
GL_TEXTURE_COORD_ARRAY_TYPE_EXT
GL_TEXTURE_ENV
GL_TEXTURE_ENV_COLOR
GL_TEXTURE_ENV_MODE
GL_TEXTURE_GEN_MODE
GL_TEXTURE_GEN_Q
GL_TEXTURE_GEN_R
GL_TEXTURE_GEN_S
GL_TEXTURE_GEN_T
GL_TEXTURE_GREEN_SIZE
GL_TEXTURE_HEIGHT
GL_TEXTURE_INTENSITY_SIZE
GL_TEXTURE_INTERNAL_FORMAT
GL_TEXTURE_LUMINANCE_SIZE
GL_TEXTURE_MAG_FILTER
GL_TEXTURE_MATRIX
GL_TEXTURE_MIN_FILTER
GL_TEXTURE_PRIORITY
GL_TEXTURE_RED_SIZE
GL_TEXTURE_RESIDENT
GL_TEXTURE_STACK_DEPTH
GL_TEXTURE_WIDTH
GL_TEXTURE_WRAP_S
GL_TEXTURE_WRAP_T
GL_TRANSFORM_BIT
GL_TRIANGLES
GL_TRIANGLE_FAN
GL_TRIANGLE_STRIP
GL_TRUE
GL_UNPACK_ALIGNMENT
GL_UNPACK_LSB_FIRST
GL_UNPACK_ROW_LENGTH
GL_UNPACK_SKIP_PIXELS
GL_UNPACK_SKIP_ROWS
GL_UNPACK_SWAP_BYTES
GL_UNSIGNED_BYTE
GL_UNSIGNED_INT
GL_UNSIGNED_SHORT
GL_V2F
GL_V3F
GL_VENDOR
GL_VERSION
GL_VERTEX_ARRAY
GL_VERTEX_ARRAY_COUNT_EXT
GL_VERTEX_ARRAY_EXT
GL_VERTEX_ARRAY_POINTER
GL_VERTEX_ARRAY_POINTER_EXT
GL_VERTEX_ARRAY_SIZE
GL_VERTEX_ARRAY_SIZE_EXT
GL_VERTEX_ARRAY_STRIDE
GL_VERTEX_ARRAY_STRIDE_EXT
GL_VERTEX_ARRAY_TYPE
GL_VERTEX_ARRAY_TYPE_EXT
GL_VIEWPORT
GL_VIEWPORT_BIT
GL_WIN_swap_hint
GL_XOR
GL_ZERO
GL_ZOOM_X
GL_ZOOM_Y
OpenGL32

Variables


Functions


PROCEDURE glAccum(op: GLuint; value: GLfloat);

••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

PROCEDURE glAlphaFunc(func: GLenum; ref: GLclampf);


FUNCTION glAreTexturesResident(n: GLsizei; CONST textures: PGLuint; residences: PGLboolean): GLboolean;


PROCEDURE glArrayElement(i: GLint);


PROCEDURE glBegin(mode: GLenum);


PROCEDURE glBindTexture(target: GLenum; texture: GLuint);


PROCEDURE glBitmap(width: GLsizei; height: GLsizei; xorig, yorig: GLfloat; xmove: GLfloat; ymove: GLfloat; CONST bitmap: PGLubyte);


PROCEDURE glBlendFunc(sfactor: GLenum; dfactor: GLenum);


PROCEDURE glCallList(list: GLuint);


PROCEDURE glCallLists(n: GLsizei; atype: GLenum; CONST lists);


PROCEDURE glClear(mask: GLbitfield);


PROCEDURE glClearAccum(red, green, blue, alpha: GLfloat);


PROCEDURE glClearColor(red, green, blue, alpha: GLclampf);


PROCEDURE glClearDepth(depth: GLclampd);


PROCEDURE glClearIndex(c: GLfloat);


PROCEDURE glClearStencil(s: GLint );


PROCEDURE glClipPlane(plane: GLenum; CONST equation: PGLdouble);


PROCEDURE glColor3b(red, green, blue: GLbyte);


PROCEDURE glColor3bv(CONST v: PGLbyte);


PROCEDURE glColor3d(red, green, blue: GLdouble);


PROCEDURE glColor3dv(CONST v: PGLdouble);


PROCEDURE glColor3f(red, green, blue: GLfloat);


PROCEDURE glColor3fv(CONST v: PGLfloat);


PROCEDURE glColor3i(red, green, blue: GLint);


PROCEDURE glColor3iv(CONST v: PGLint);


PROCEDURE glColor3s(red, green, blue: GLshort);


PROCEDURE glColor3sv(CONST v: PGLshort);


PROCEDURE glColor3ub(red, green, blue: GLubyte);


PROCEDURE glColor3ubv(CONST v: PGLubyte);


PROCEDURE glColor3ui(red, green, blue: GLuint);


PROCEDURE glColor3uiv(CONST v: PGLuint);


PROCEDURE glColor3us(red, green, blue: GLushort);


PROCEDURE glColor3usv(CONST v: PGLushort);


PROCEDURE glColor4b(red, green, blue, alpha: GLbyte);


PROCEDURE glColor4bv(CONST v: PGLbyte);


PROCEDURE glColor4d(red, green, blue, alpha: GLdouble );


PROCEDURE glColor4dv(CONST v: PGLdouble);


PROCEDURE glColor4f(red, green, blue, alpha: GLfloat);


PROCEDURE glColor4fv(CONST v: PGLfloat);


PROCEDURE glColor4i(red, green, blue, alpha: GLint);


PROCEDURE glColor4iv(CONST v: PGLint);


PROCEDURE glColor4s(red, green, blue, alpha: GLshort);


PROCEDURE glColor4sv(CONST v: GLshort);


PROCEDURE glColor4ub(red, green, blue, alpha: GLubyte);


PROCEDURE glColor4ubv(CONST v: PGLubyte);


PROCEDURE glColor4ui(red, green, blue, alpha: GLuint);


PROCEDURE glColor4uiv(CONST v: PGLuint);


PROCEDURE glColor4us(red, green, blue, alpha: GLushort);


PROCEDURE glColor4usv(CONST v: PGLushort);


PROCEDURE glColorMask(red, green, blue, alpha: GLboolean);


PROCEDURE glColorMaterial(face: GLenum; mode: GLenum);


PROCEDURE glColorPointer(size: GLint; atype: GLenum; stride: GLsizei; CONST pointer);


PROCEDURE glCopyPixels(x, y: GLint; width, height: GLsizei; atype: GLenum);


PROCEDURE glCopyTexImage1D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width: GLsizei; border: GLint);


PROCEDURE glCopyTexImage2D(target: GLenum; level: GLint; internalFormat: GLenum; x, y: GLint; width, height: GLsizei; border: GLint);


PROCEDURE glCopyTexSubImage1D(target: GLenum; level, xoffset, x, y: GLint; width: GLsizei);


PROCEDURE glCopyTexSubImage2D(target: GLenum; level, xoffset, yoffset, x, y: GLint; width, height: GLsizei);


PROCEDURE glCullFace(mode: GLenum);


PROCEDURE glDeleteLists(list: GLuint; range: GLsizei);


PROCEDURE glDeleteTextures(n: GLsizei; CONST textures: PGLuint);


PROCEDURE glDepthFunc(func: GLenum);


PROCEDURE glDepthMask(flag: GLboolean);


PROCEDURE glDepthRange(zNear, zFar: GLclampd);


PROCEDURE glDisable(cap: GLenum);


PROCEDURE glDisableClientState(aarray: GLenum);


PROCEDURE glDrawArrays(mode: GLenum; first: GLint; count: GLsizei);


PROCEDURE glDrawBuffer(mode: GLenum);


PROCEDURE glDrawElements(mode: GLenum; count: GLsizei; atype: GLenum; CONST indices);


PROCEDURE glDrawPixels(width, height: GLsizei; format, atype: GLenum; CONST pixels);


PROCEDURE glEdgeFlag(flag: GLboolean);


PROCEDURE glEdgeFlagPointer(stride: GLsizei; CONST pointer);


PROCEDURE glEdgeFlagv(CONST flag: PGLboolean);


PROCEDURE glEnable(cap: GLenum);


PROCEDURE glEnableClientState(aarray: GLenum);


PROCEDURE glEnd;


PROCEDURE glEndList;


PROCEDURE glEvalCoord1d(u: GLdouble);


PROCEDURE glEvalCoord1dv(CONST u: PGLdouble);


PROCEDURE glEvalCoord1f(u: GLfloat);


PROCEDURE glEvalCoord1fv(CONST u: PGLfloat);


PROCEDURE glEvalCoord2d(u: GLdouble; v: GLdouble);


PROCEDURE glEvalCoord2dv(CONST u: PGLdouble);


PROCEDURE glEvalCoord2f(u, v: GLfloat);


PROCEDURE glEvalCoord2fv(CONST u: PGLfloat);


PROCEDURE glEvalMesh1(mode: GLenum; i1, i2: GLint);


PROCEDURE glEvalMesh2(mode: GLenum; i1, i2, j1, j2: GLint);


PROCEDURE glEvalPoint1(i: GLint);


PROCEDURE glEvalPoint2(i, j: GLint);


PROCEDURE glFeedbackBuffer(size: GLsizei; atype: GLenum; buffer: PGLfloat);


PROCEDURE glFinish;


PROCEDURE glFlush;


PROCEDURE glFogf(pname: GLenum; param: GLfloat);


PROCEDURE glFogfv(pname: GLenum; CONST params: PGLfloat);


PROCEDURE glFogi(pname: GLenum; param: GLint);


PROCEDURE glFogiv(pname: GLenum; CONST params: PGLint);


PROCEDURE glFrontFace(mode: GLenum);


PROCEDURE glFrustum(left, right, bottom, top, zNear, zFar: GLdouble);


FUNCTION glGenLists(range: GLsizei): GLuint;


PROCEDURE glGenTextures(n: GLsizei; textures: PGLuint);


PROCEDURE glGetBooleanv(pname: GLenum; params: PGLboolean);


PROCEDURE glGetClipPlane(plane: GLenum; equation: PGLdouble);


PROCEDURE glGetDoublev(pname: GLenum; params: PGLdouble);


FUNCTION glGetError: GLuint;


PROCEDURE glGetFloatv(pname: GLenum; params: PGLfloat);


PROCEDURE glGetIntegerv(pname: GLenum; params: PGLint);


PROCEDURE glGetLightfv(light, pname: GLenum; params: PGLfloat);


PROCEDURE glGetLightiv(light, pname: GLenum; params: PGLint);


PROCEDURE glGetMapdv(target, query: GLenum; v: PGLdouble);


PROCEDURE glGetMapfv(target, query: GLenum; v: PGLfloat);


PROCEDURE glGetMapiv(target, query: GLenum; v: PGLint);


PROCEDURE glGetMaterialfv(face, pname: GLenum; params: PGLfloat);


PROCEDURE glGetMaterialiv(face, pname: GLenum; params: PGLint);


PROCEDURE glGetPixelMapfv(map: GLenum; values: PGLfloat);


PROCEDURE glGetPixelMapuiv(map: GLenum; values: PGLuint);


PROCEDURE glGetPixelMapusv(map: GLenum; values: PGLushort);


PROCEDURE glGetPointerv(pname: GLenum; VAR params: Pointer);


PROCEDURE glGetPolygonStipple(mask: PGLubyte);


FUNCTION glGetString(name: GLenum): PGLubyte;


PROCEDURE glGetTexEnvfv(target, pname: GLenum; params: PGLfloat);


PROCEDURE glGetTexEnviv(target, pname: GLenum; params: PGLint);


PROCEDURE glGetTexGendv(coord, pname: GLenum; params: PGLdouble);


PROCEDURE glGetTexGenfv(coord, pname: GLenum; params: PGLfloat);


PROCEDURE glGetTexGeniv(coord, pname: GLenum; params: PGLint);


PROCEDURE glGetTexImage(target: GLenum; level: GLint; format, atype: GLenum; pixels: Pointer);


PROCEDURE glGetTexLevelParameterfv(target: GLenum; level: GLint; pname: GLenum; params: PGLfloat);


PROCEDURE glGetTexLevelParameteriv(target: GLenum; level: GLint; pname: GLenum; params: PGLint);


PROCEDURE glGetTexParameterfv(target, pname: GLenum; params: PGLfloat);


PROCEDURE glGetTexParameteriv(target, pname: GLenum; params: PGLint);


PROCEDURE glHint(target, mode: GLenum);


PROCEDURE glIndexd(c: GLdouble);


PROCEDURE glIndexdv(CONST c: PGLdouble);


PROCEDURE glIndexf(c: GLfloat);


PROCEDURE glIndexfv(CONST c: PGLfloat);


PROCEDURE glIndexi(c: GLint);


PROCEDURE glIndexiv(CONST c: PGLint);


PROCEDURE glIndexMask(mask: GLuint);


PROCEDURE glIndexPointer(atype: GLenum; stride: GLsizei; CONST pointer);


PROCEDURE glIndexs(c: GLshort);


PROCEDURE glIndexsv(CONST c: PGLshort);


PROCEDURE glIndexub(c: GLubyte);


PROCEDURE glIndexubv(CONST c: PGLubyte);


PROCEDURE glInitNames;


PROCEDURE glInterleavedArrays(format: GLenum; stride: GLsizei; CONST pointer);


FUNCTION glIsEnabled(cap: GLenum): GLboolean;


FUNCTION glIsList(list: GLuint): GLboolean;


FUNCTION glIsTexture(texture: GLuint): GLboolean;


PROCEDURE glLightf(light, pname: GLenum; param: GLfloat);


PROCEDURE glLightfv(light, pname: GLenum; CONST params: PGLfloat);


PROCEDURE glLighti(light, pname: GLenum; param: GLint);


PROCEDURE glLightiv(light, pname: GLenum; CONST params: PGLint);


PROCEDURE glLightModelf(pname: GLenum; param: GLfloat);


PROCEDURE glLightModelfv(pname: GLenum; CONST params: PGLfloat);


PROCEDURE glLightModeli(pname: GLenum; param: GLint);


PROCEDURE glLightModeliv(pname: GLenum; CONST params: PGLint);


PROCEDURE glLineStipple(factor: GLint; pattern: GLushort);


PROCEDURE glLineWidth(width: GLfloat);


PROCEDURE glListBase(base: GLuint);


PROCEDURE glLoadIdentity;


PROCEDURE glLoadMatrixd(CONST m: PGLdouble);


PROCEDURE glLoadMatrixf(CONST m: PGLfloat);


PROCEDURE glLoadName(name: GLuint);


PROCEDURE glLogicOp(opcode: GLenum);


PROCEDURE glMap1d(target: GLenum; u1, u2: GLdouble; stride, order: GLint; CONST points: PGLdouble);


PROCEDURE glMap1f(target: GLenum; u1, u2: GLfloat; stride, order: GLint; CONST points: PGLfloat);


PROCEDURE glMap2d(target: GLenum; u1, u2: GLdouble; ustride, uorder: GLint; v1, v2: GLdouble; vstride, vorder: GLint; CONST points: PGLdouble);


PROCEDURE glMap2f(target: GLenum; u1, u2: GLfloat; ustride, uorder: GLint; v1, v2: GLfloat; vstride, vorder: GLint; CONST points: PGLfloat);


PROCEDURE glMapGrid1d(un: GLint; u1, u2: GLdouble);


PROCEDURE glMapGrid1f(un: GLint; u1, u2: GLfloat);


PROCEDURE glMapGrid2d(un: GLint; u1, u2: GLdouble; vn: GLint; v1, v2: GLdouble);


PROCEDURE glMapGrid2f(un: GLint; u1, u2: GLfloat; vn: GLint; v1, v2: GLfloat);


PROCEDURE glMaterialf(face, pname: GLenum; param: GLfloat);


PROCEDURE glMaterialfv(face, pname: GLenum; CONST params: PGLfloat);


PROCEDURE glMateriali(face, pname: GLenum; param: GLint);


PROCEDURE glMaterialiv(face, pname: GLenum; CONST params: PGLint);


PROCEDURE glMatrixMode(mode: GLenum);


PROCEDURE glMultMatrixd(CONST m: PGLdouble);


PROCEDURE glMultMatrixf(CONST m: PGLfloat);


PROCEDURE glNewList(list: GLuint; mode: GLenum);


PROCEDURE glNormal3b(nx, ny, nz: GLbyte);


PROCEDURE glNormal3bv(CONST v: PGLbyte);


PROCEDURE glNormal3d(nx, ny, nz: GLdouble);


PROCEDURE glNormal3dv(CONST v: PGLdouble);


PROCEDURE glNormal3f(nx, ny, nz: GLfloat);


PROCEDURE glNormal3fv(CONST v: PGLfloat);


PROCEDURE glNormal3i(nx, ny, nz: GLint);


PROCEDURE glNormal3iv(CONST v: PGLint);


PROCEDURE glNormal3s(nx, ny, nz: GLshort);


PROCEDURE glNormal3sv(CONST v: PGLshort);


PROCEDURE glNormalPointer(atype: GLenum; stride: GLsizei; CONST pointer);


PROCEDURE glOrtho(left, right, bottom, top, zNear, zFar: GLdouble);


PROCEDURE glPassThrough(token: GLfloat);


PROCEDURE glPixelMapfv(map: GLenum; mapsize: GLsizei; CONST values: PGLfloat);


PROCEDURE glPixelMapuiv(map: GLenum; mapsize: GLsizei; CONST values: PGLuint);


PROCEDURE glPixelMapusv(map: GLenum; mapsize: GLsizei; CONST values: PGLushort);


PROCEDURE glPixelStoref(pname: GLenum; param: GLfloat);


PROCEDURE glPixelStorei(pname: GLenum; param: GLint);


PROCEDURE glPixelTransferf(pname: GLenum; param: GLfloat);


PROCEDURE glPixelTransferi(pname: GLenum; param: GLint);


PROCEDURE glPixelZoom(xfactor, yfactor: GLfloat);


PROCEDURE glPointSize(size: GLfloat);


PROCEDURE glPolygonMode(face, mode: GLenum);


PROCEDURE glPolygonOffset(factor, units: GLfloat);


PROCEDURE glPolygonStipple(CONST mask: PGLubyte);


PROCEDURE glPopAttrib;


PROCEDURE glPopClientAttrib;


PROCEDURE glPopMatrix;


PROCEDURE glPopName;


PROCEDURE glPrioritizeTextures(n: GLsizei; CONST textures: PGLuint; CONST priorities: PGLclampf);


PROCEDURE glPushAttrib(mask: GLbitfield);


PROCEDURE glPushClientAttrib(mask: GLbitfield);


PROCEDURE glPushMatrix;


PROCEDURE glPushName(name: GLuint);


PROCEDURE glRasterPos2d(x, y: GLdouble);


PROCEDURE glRasterPos2dv(CONST v: PGLdouble);


PROCEDURE glRasterPos2f(x, y: GLfloat);


PROCEDURE glRasterPos2fv(CONST v: PGLfloat);


PROCEDURE glRasterPos2i(x, y: GLint);


PROCEDURE glRasterPos2iv(CONST v: PGLint);


PROCEDURE glRasterPos2s(x, y: PGLshort);


PROCEDURE glRasterPos2sv(CONST v: PGLshort);


PROCEDURE glRasterPos3d(x, y, z: GLdouble);


PROCEDURE glRasterPos3dv(CONST v: PGLdouble);


PROCEDURE glRasterPos3f(x, y, z: GLfloat);


PROCEDURE glRasterPos3fv(CONST v: PGLfloat);


PROCEDURE glRasterPos3i(x, y, z: GLint);


PROCEDURE glRasterPos3iv(CONST v: PGLint);


PROCEDURE glRasterPos3s(x, y, z: GLshort);


PROCEDURE glRasterPos3sv(CONST v: PGLshort);


PROCEDURE glRasterPos4d(x, y, z, w: GLdouble);


PROCEDURE glRasterPos4dv(CONST v: PGLdouble);


PROCEDURE glRasterPos4f(x, y, z, w: GLfloat);


PROCEDURE glRasterPos4fv(CONST v: PGLfloat);


PROCEDURE glRasterPos4i(x, y, z, w: GLint);


PROCEDURE glRasterPos4iv(CONST v: PGLint);


PROCEDURE glRasterPos4s(x, y, z, w: GLshort);


PROCEDURE glRasterPos4sv(CONST v: PGLshort);


PROCEDURE glReadBuffer(mode: GLenum);


PROCEDURE glReadPixels(x, y: GLint; width, height: GLsizei; format, atype: GLenum; pixels: Pointer);


PROCEDURE glRectd(x1, y1, x2, y2: GLdouble);


PROCEDURE glRectdv(CONST v1, v2: PGLdouble);


PROCEDURE glRectf(x1, y1, x2, y2: GLfloat);


PROCEDURE glRectfv(CONST v1, v2: PGLfloat);


PROCEDURE glRecti(x1, y1, x2, y2: GLint);


PROCEDURE glRectiv(CONST v1, v2: PGLint);


PROCEDURE glRects(x1, y1, x2, y2: GLshort);


PROCEDURE glRectsv(CONST v1, v2: PGLshort);


FUNCTION glRenderMode(mode: GLenum): GLint;


PROCEDURE glRotated(angle, x, y, z: GLdouble);


PROCEDURE glRotatef(angle, x, y, z: GLfloat);


PROCEDURE glScaled(x, y, z: GLdouble);


PROCEDURE glScalef(x, y, z: GLfloat);


PROCEDURE glScissor(x, y: GLint; width, height: GLsizei);


PROCEDURE glSelectBuffer(size: GLsizei; buffer: PGLuint);


PROCEDURE glShadeModel(mode: GLenum);


PROCEDURE glStencilFunc(func: GLenum; ref: GLint; mask: GLuint);


PROCEDURE glStencilMask(mask: GLuint);


PROCEDURE glStencilOp(fail, zfail, zpass: GLenum);


PROCEDURE glTexCoord1d(s: GLdouble);


PROCEDURE glTexCoord1dv(CONST v: PGLdouble);


PROCEDURE glTexCoord1f(s: GLfloat);


PROCEDURE glTexCoord1fv(CONST v: PGLfloat);


PROCEDURE glTexCoord1i(s: GLint);


PROCEDURE glTexCoord1iv(CONST v: PGLint);


PROCEDURE glTexCoord1s(s: GLshort);


PROCEDURE glTexCoord1sv(CONST v: PGLshort);


PROCEDURE glTexCoord2d(s, t: GLdouble);


PROCEDURE glTexCoord2dv(CONST v: PGLdouble);


PROCEDURE glTexCoord2f(s, t: GLfloat);


PROCEDURE glTexCoord2fv(CONST v: PGLfloat);


PROCEDURE glTexCoord2i(s, t: GLint);


PROCEDURE glTexCoord2iv(CONST v: PGLint);


PROCEDURE glTexCoord2s(s, t: GLshort);


PROCEDURE glTexCoord2sv(CONST v: PGLshort);


PROCEDURE glTexCoord3d(s, t, r: GLdouble);


PROCEDURE glTexCoord3dv(CONST v: PGLdouble);


PROCEDURE glTexCoord3f(s, t, r: GLfloat);


PROCEDURE glTexCoord3fv(CONST v: PGLfloat);


PROCEDURE glTexCoord3i(s, t, r: GLint);


PROCEDURE glTexCoord3iv(CONST v: PGLint);


PROCEDURE glTexCoord3s(s, t, r: GLshort);


PROCEDURE glTexCoord3sv(CONST v: PGLshort);


PROCEDURE glTexCoord4d(s, t, r, q: GLdouble);


PROCEDURE glTexCoord4dv(CONST v: PGLdouble);


PROCEDURE glTexCoord4f(s, t, r, q: GLfloat);


PROCEDURE glTexCoord4fv(CONST v: PGLfloat);


PROCEDURE glTexCoord4i(s, t, r, q: GLint);


PROCEDURE glTexCoord4iv(CONST v: PGLint);


PROCEDURE glTexCoord4s(s, t, r, q: GLshort);


PROCEDURE glTexCoord4sv(CONST v: PGLshort);


PROCEDURE glTexCoordPointer(size: GLint; atype: GLenum; stride: GLsizei; CONST pointer);


PROCEDURE glTexEnvf(target, pname: GLenum; param: GLfloat);


PROCEDURE glTexEnvfv(target, pname: GLenum; CONST params: PGLfloat);


PROCEDURE glTexEnvi(target, pname: GLenum; param: GLint);


PROCEDURE glTexEnviv(target, pname: GLenum; CONST params: PGLint);


PROCEDURE glTexGend(coord, pname: GLenum; param: GLdouble);


PROCEDURE glTexGendv(coord, pname: GLenum; CONST params: PGLdouble);


PROCEDURE glTexGenf(coord, pname: GLenum; param: GLfloat);


PROCEDURE glTexGenfv(coord, pname: GLenum; CONST params: PGLfloat);


PROCEDURE glTexGeni(coord, pname: GLenum; param: GLint);


PROCEDURE glTexGeniv(coord, pname: GLenum; CONST params: PGLint);


PROCEDURE glTexImage1D(target: GLenum; level, internalformat: GLint; width: GLsizei; border: GLint; format, atype: GLenum; CONST pixels);


PROCEDURE glTexImage2D(target: GLenum; level, internalformat: GLint; width, height: GLsizei; border: GLint; format, atype: GLenum; CONST pixels);


PROCEDURE glTexParameterf(target, pname: GLenum; param: GLfloat);


PROCEDURE glTexParameterfv(target, pname: GLenum; CONST params: PGLfloat);


PROCEDURE glTexParameteri(target, pname: GLenum; param: GLint);


PROCEDURE glTexParameteriv(target, pname: GLenum; CONST params: PGLint);


PROCEDURE glTexSubImage1D(target: GLenum; level, xoffset: GLint; width: GLsizei; format, atype: GLenum; CONST pixels);


PROCEDURE glTexSubImage2D(target: GLenum; level, xoffset, yoffset: GLint; width, height: GLsizei; format, atype: GLenum; CONST pixels);


PROCEDURE glTranslated(x, y, z: GLdouble);


PROCEDURE glTranslatef(x, y, z: GLfloat);


PROCEDURE glVertex2d(x, y: GLdouble);


PROCEDURE glVertex2dv(CONST v: PGLdouble);


PROCEDURE glVertex2f(x, y: GLfloat);


PROCEDURE glVertex2fv(CONST v: PGLfloat);


PROCEDURE glVertex2i(x, y: GLint);


PROCEDURE glVertex2iv(CONST v: PGLint);


PROCEDURE glVertex2s(x, y: GLshort);


PROCEDURE glVertex2sv(CONST v: PGLshort);


PROCEDURE glVertex3d(x, y, z: GLdouble);


PROCEDURE glVertex3dv(CONST v: PGLdouble);


PROCEDURE glVertex3f(x, y, z: GLfloat);


PROCEDURE glVertex3fv(CONST v: PGLfloat);


PROCEDURE glVertex3i(x, y, z: GLint);


PROCEDURE glVertex3iv(CONST v: PGLint);


PROCEDURE glVertex3s(x, y, z: GLshort);


PROCEDURE glVertex3sv(CONST v: PGLshort);


PROCEDURE glVertex4d(x, y, z, w: GLdouble);


PROCEDURE glVertex4dv(CONST v: PGLdouble);


PROCEDURE glVertex4f(x, y, z, w: GLfloat);


PROCEDURE glVertex4fv(CONST v: PGLfloat);


PROCEDURE glVertex4i(x, y, z, w: GLint);


PROCEDURE glVertex4iv(CONST v: PGLint);


PROCEDURE glVertex4s(x, y, z, w: GLshort);


PROCEDURE glVertex4sv(CONST v: PGLshort);


PROCEDURE glVertexPointer(size: GLint; atype: GLenum; stride: GLsizei; CONST pointer);


PROCEDURE glViewport(x, y: GLint; width, height: GLsizei);


FUNCTION wglCreateContext(hdc: HDC): HGLRC;

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••• Windows related functions, most of them are not defined in Windows.pas, but should be there (Delphi 2.0) wglChoosePixelFormat wglCopyContext

FUNCTION wglDeleteContext(hglrc: HGLRC): GLBoolean;

wglCreateLayerContext

FUNCTION wglGetCurrentContext: HGLRC;

wglDescribeLayerPlane wglDescribePixelFormat

FUNCTION wglGetCurrentDC: HDC;


FUNCTION wglGetProcAddress(lpszProc: PChar): Pointer;

wglGetDefaultProcAddress wglGetLayerPaletteEntries wglGetPixelFormat

FUNCTION wglMakeCurrent(hdc: HDC; hglrc: HGLRC): GLBoolean;


FUNCTION wglShareLists(hglrc1, hglrc2 : HGLRC): GLBoolean;

wglRealizeLayerPalette wglSetLayerPaletteEntries wglSetPixelFormat

FUNCTION wglSwapBuffers(hdc: HDC): GLBoolean;


Types


GLbitfield  = UINT

GLboolean   = Boolean

GLbyte      = ShortInt

GLclampd    = Double

GLclampf    = Single

GLdouble    = Double

GLenum      = UINT

GLfloat     = Single

GLint       = Integer

GLshort     = SHORT

GLsizei     = Integer

GLubyte     = UCHAR

GLuint      = UINT

GLushort    = Word

PGLbitfield = ^GLbitfield

PGLboolean  = ^GLboolean

PGLbyte     = ^GLbyte

PGLclampd   = ^GLclampd

PGLclampf   = ^GLclampf

PGLdouble   = ^GLdouble

PGLenum     = ^GLenum

PGLfloat    = ^GLfloat

PGLint      = ^GLint

PGLshort    = ^GLshort

PGLsizei    = ^GLsizei

PGLubyte    = ^GLubyte

PGLuint     = ^GLuint

PGLushort   = ^GLushort

TpfnGLAddSwapHintRectWinProc   = PROCEDURE(x, y: GLint; width, height: GLsizei)
WIN_swap_hint
TpfnGLArrayElementArrayExtProc = PROCEDURE(mode: GLenum; count: GLsizei; CONST pi)

TpfnGLArrayElementExtProc      = PROCEDURE(i: GLint)
EXT_vertex_array
TpfnGLColorPointerExtProc      = PROCEDURE(size: GLint; atype: GLenum; stride, count: GLsizei; CONST pointer)

TpfnGLColorSubTableExtProc     = PROCEDURE(target: GLenum; start, count: GLsizei; format,
                                                atype: GLenum; CONST data)

TpfnGLColorTableExtProc        = PROCEDURE(target, internalFormat: GLenum; width: GLsizei; format,
                                                atype: GLenum; CONST data)
EXT_paletted_texture
TpfnGLDrawArraysExtProc        = PROCEDURE(mode: GLenum; first: GLint; count: GLsizei)

TpfnGLEdgeFlagPointerExtProc   = PROCEDURE(stride, count: GLsizei; CONST pointer: PGLboolean)

TpfnGLGetColorTableExtProc     = PROCEDURE(target, format, atype: GLenum; VAR data)

TpfnGLGetColorTablePameterfvExtProc =   PROCEDURE(target, pname: GLenum; VAR params)

TpfnGLGetColorTablePameterivExtProc =   PROCEDURE(target, pname: GLenum; VAR params)

TpfnGLGetPointervExtProc       = PROCEDURE(pname: GLenum; VAR params: Pointer)

TpfnGLIndexPointerExtProc      = PROCEDURE(atype: GLenum; stride, count: GLsizei; CONST pointer)

TpfnGLNormalPointerExtProc     = PROCEDURE(atype: GLenum; stride, count: GLsizei; CONST pointer)

TpfnGLTexCoordPointerExtProc   = PROCEDURE(size: GLint; atype: GLenum; stride, count: GLsizei; CONST pointer)

TpfnGLVertexPointerExtProc     = PROCEDURE(size: GLint; atype: GLenum; stride, count: GLsizei; CONST pointer)

Constants

GL_2D = $0600

FeedBackMode

GL_2_BYTES = $1407

GL_3D = $0601

GL_3D_COLOR = $0602

GL_3D_COLOR_TEXTURE = $0603

GL_3_BYTES = $1408

GL_4D_COLOR_TEXTURE = $0604

GL_4_BYTES = $1409

GL_ACCUM = $0100

AccumOp

GL_ACCUM_ALPHA_BITS = $0D5B

GL_ACCUM_BLUE_BITS = $0D5A

GL_ACCUM_BUFFER_BIT = $00000200

GL_ACCUM_CLEAR_VALUE = $0B80

GL_ACCUM_GREEN_BITS = $0D59

GL_ACCUM_RED_BITS = $0D58

GL_ADD = $0104

GL_ALL_ATTRIB_BITS = $000fffff

GL_ALPHA = $1906

GL_ALPHA12 = $803D

GL_ALPHA16 = $803E

GL_ALPHA4 = $803B

texture

GL_ALPHA8 = $803C

GL_ALPHA_BIAS = $0D1D

GL_ALPHA_BITS = $0D55

GL_ALPHA_SCALE = $0D1C

GL_ALPHA_TEST = $0BC0

GL_ALPHA_TEST_FUNC = $0BC1

GL_ALPHA_TEST_REF = $0BC2

GL_ALWAYS = $0207

GL_AMBIENT = $1200

LightParameter

GL_AMBIENT_AND_DIFFUSE = $1602

GL_AND = $1501

GL_AND_INVERTED = $1504

GL_AND_REVERSE = $1502

GL_ATTRIB_STACK_DEPTH = $0BB0

GL_AUTO_NORMAL = $0D80

GL_AUX0 = $0409

GL_AUX1 = $040A

GL_AUX2 = $040B

GL_AUX3 = $040C

GL_AUX_BUFFERS = $0C00

GL_BACK = $0405

GL_BACK_LEFT = $0402

GL_BACK_RIGHT = $0403

GL_BGRA_EXT = $80E1

GL_BGR_EXT = $80E0

EXT_bgra

GL_BITMAP = $1A00

PixelMap GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_A_TO_A PixelStore GL_UNPACK_SWAP_BYTES GL_UNPACK_LSB_FIRST GL_UNPACK_ROW_LENGTH GL_UNPACK_SKIP_ROWS GL_UNPACK_SKIP_PIXELS GL_UNPACK_ALIGNMENT GL_PACK_SWAP_BYTES GL_PACK_LSB_FIRST GL_PACK_ROW_LENGTH GL_PACK_SKIP_ROWS GL_PACK_SKIP_PIXELS GL_PACK_ALIGNMENT PixelTransfer GL_MAP_COLOR GL_MAP_STENCIL GL_INDEX_SHIFT GL_INDEX_OFFSET GL_RED_SCALE GL_RED_BIAS GL_GREEN_SCALE GL_GREEN_BIAS GL_BLUE_SCALE GL_BLUE_BIAS GL_ALPHA_SCALE GL_ALPHA_BIAS GL_DEPTH_SCALE GL_DEPTH_BIAS PixelType

GL_BITMAP_TOKEN = $0704

GL_BLEND = $0BE2

GL_BLEND_DST = $0BE0

GL_BLEND_SRC = $0BE1

GL_BLUE = $1905

GL_BLUE_BIAS = $0D1B

GL_BLUE_BITS = $0D54

GL_BLUE_SCALE = $0D1A

GL_BYTE = $1400

ColorMaterialFace GL_FRONT GL_BACK GL_FRONT_AND_BACK ColorMaterialParameter GL_AMBIENT GL_DIFFUSE GL_SPECULAR GL_EMISSION GL_AMBIENT_AND_DIFFUSE ColorPointerType GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_INT GL_UNSIGNED_INT GL_FLOAT GL_DOUBLE CullFaceMode GL_FRONT GL_BACK GL_FRONT_AND_BACK DataType

GL_C3F_V3F = $2A24

GL_C4F_N3F_V3F = $2A26

GL_C4UB_V2F = $2A22

GL_C4UB_V3F = $2A23

GL_CCW = $0901

GL_CLAMP = $2900

GL_TEXTURE_BORDER_COLOR GL_TEXTURE_PRIORITY TextureTarget GL_TEXTURE_1D GL_TEXTURE_2D GL_PROXY_TEXTURE_1D GL_PROXY_TEXTURE_2D TextureWrapMode

GL_CLEAR = $1500

ListNameType GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_INT GL_UNSIGNED_INT GL_FLOAT GL_2_BYTES GL_3_BYTES GL_4_BYTES LogicOp

GL_CLIENT_ALL_ATTRIB_BITS = $ffffffff

GL_CLIENT_ATTRIB_STACK_DEPTH = $0BB1

GL_CLIENT_PIXEL_STORE_BIT = $00000001

VertexPointerType GL_SHORT GL_INT GL_FLOAT GL_DOUBLE ClientAttribMask

GL_CLIENT_VERTEX_ARRAY_BIT = $00000002

GL_CLIP_PLANE0 = $3000

ClearBufferMask GL_COLOR_BUFFER_BIT GL_ACCUM_BUFFER_BIT GL_STENCIL_BUFFER_BIT GL_DEPTH_BUFFER_BIT ClientArrayType GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_INDEX_ARRAY GL_TEXTURE_COORD_ARRAY GL_EDGE_FLAG_ARRAY ClipPlaneName

GL_CLIP_PLANE1 = $3001

GL_CLIP_PLANE2 = $3002

GL_CLIP_PLANE3 = $3003

GL_CLIP_PLANE4 = $3004

GL_CLIP_PLANE5 = $3005

GL_COEFF = $0A00

GetMapTarget

GL_COLOR = $1800

MeshMode1 GL_POINT GL_LINE MeshMode2 GL_POINT GL_LINE GL_FILL NormalPointerType GL_BYTE GL_SHORT GL_INT GL_FLOAT GL_DOUBLE PixelCopyType

GL_COLOR_ARRAY = $8076

GL_COLOR_ARRAY_COUNT_EXT = $8084

GL_COLOR_ARRAY_EXT = $8076

GL_COLOR_ARRAY_POINTER = $8090

GL_COLOR_ARRAY_POINTER_EXT = $8090

GL_COLOR_ARRAY_SIZE = $8081

GL_COLOR_ARRAY_SIZE_EXT = $8081

GL_COLOR_ARRAY_STRIDE = $8083

GL_COLOR_ARRAY_STRIDE_EXT = $8083

GL_COLOR_ARRAY_TYPE = $8082

GL_COLOR_ARRAY_TYPE_EXT = $8082

GL_COLOR_BUFFER_BIT = $00004000

GL_COLOR_CLEAR_VALUE = $0C22

GL_COLOR_INDEX = $1900

PixelFormat

GL_COLOR_INDEX12_EXT = $80E6

GL_COLOR_INDEX16_EXT = $80E7

GL_COLOR_INDEX1_EXT = $80E2

GL_COLOR_INDEX2_EXT = $80E3

GL_COLOR_INDEX4_EXT = $80E4

GL_COLOR_INDEX8_EXT = $80E5

GL_COLOR_INDEXES = $1603

GL_COLOR_LOGIC_OP = $0BF2

GL_COLOR_MATERIAL = $0B57

GL_COLOR_MATERIAL_FACE = $0B55

GL_COLOR_MATERIAL_PARAMETER = $0B56

GL_COLOR_TABLE_ALPHA_SIZE_EXT = $80DD

GL_COLOR_TABLE_BLUE_SIZE_EXT = $80DC

GL_COLOR_TABLE_FORMAT_EXT = $80D8

EXT_paletted_texture These must match the GL_COLOR_TABLE_*_SGI enumerants

GL_COLOR_TABLE_GREEN_SIZE_EXT = $80DB

GL_COLOR_TABLE_INTENSITY_SIZE_EXT = $80DF

GL_COLOR_TABLE_LUMINANCE_SIZE_EXT = $80DE

GL_COLOR_TABLE_RED_SIZE_EXT = $80DA

GL_COLOR_TABLE_WIDTH_EXT = $80D9

GL_COLOR_WRITEMASK = $0C23

GL_COMPILE = $1300

InterleavedArrays GL_V2F GL_V3F GL_C4UB_V2F GL_C4UB_V3F GL_C3F_V3F GL_N3F_V3F GL_C4F_N3F_V3F GL_T2F_V3F GL_T4F_V4F GL_T2F_C4UB_V3F GL_T2F_C3F_V3F GL_T2F_N3F_V3F GL_T2F_C4F_N3F_V3F GL_T4F_C4F_N3F_V4F ListMode

GL_COMPILE_AND_EXECUTE = $1301

GL_CONSTANT_ATTENUATION = $1207

GL_COPY = $1503

GL_COPY_INVERTED = $150C

GL_COPY_PIXEL_TOKEN = $0706

GL_CULL_FACE = $0B44

GL_CULL_FACE_MODE = $0B45

GL_CURRENT_BIT = $00000001

AttribMask

GL_CURRENT_COLOR = $0B00

GetPixelMap GL_PIXEL_MAP_I_TO_I GL_PIXEL_MAP_S_TO_S GL_PIXEL_MAP_I_TO_R GL_PIXEL_MAP_I_TO_G GL_PIXEL_MAP_I_TO_B GL_PIXEL_MAP_I_TO_A GL_PIXEL_MAP_R_TO_R GL_PIXEL_MAP_G_TO_G GL_PIXEL_MAP_B_TO_B GL_PIXEL_MAP_A_TO_A GetPointerTarget GL_VERTEX_ARRAY_POINTER GL_NORMAL_ARRAY_POINTER GL_COLOR_ARRAY_POINTER GL_INDEX_ARRAY_POINTER GL_TEXTURE_COORD_ARRAY_POINTER GL_EDGE_FLAG_ARRAY_POINTER GetTarget

GL_CURRENT_INDEX = $0B01

GL_CURRENT_NORMAL = $0B02

GL_CURRENT_RASTER_COLOR = $0B04

GL_CURRENT_RASTER_DISTANCE = $0B09

GL_CURRENT_RASTER_INDEX = $0B05

GL_CURRENT_RASTER_POSITION = $0B07

GL_CURRENT_RASTER_POSITION_VALID = $0B08

GL_CURRENT_RASTER_TEXTURE_COORDS = $0B06

GL_CURRENT_TEXTURE_COORDS = $0B03

GL_CW = $0900

FogParameter GL_FOG_COLOR GL_FOG_DENSITY GL_FOG_END GL_FOG_INDEX GL_FOG_MODE GL_FOG_START FrontFaceDirection

GL_DECAL = $2101

GL_DECR = $1E03

GL_DEPTH = $1801

GL_DEPTH_BIAS = $0D1F

GL_DEPTH_BITS = $0D56

GL_DEPTH_BUFFER_BIT = $00000100

GL_DEPTH_CLEAR_VALUE = $0B73

GL_DEPTH_COMPONENT = $1902

GL_DEPTH_FUNC = $0B74

GL_DEPTH_RANGE = $0B70

GL_DEPTH_SCALE = $0D1E

GL_DEPTH_TEST = $0B71

GL_DEPTH_WRITEMASK = $0B72

GL_DIFFUSE = $1201

GL_DITHER = $0BD0

GL_DOMAIN = $0A02

GL_DONT_CARE = $1100

GL_TEXTURE_RED_SIZE GL_TEXTURE_GREEN_SIZE GL_TEXTURE_BLUE_SIZE GL_TEXTURE_ALPHA_SIZE GL_TEXTURE_LUMINANCE_SIZE GL_TEXTURE_INTENSITY_SIZE GL_TEXTURE_PRIORITY GL_TEXTURE_RESIDENT HintMode

GL_DOUBLE = $140A

GL_DOUBLEBUFFER = $0C32

GL_DOUBLE_EXT = GL_DOUBLE

GL_DRAW_BUFFER = $0C01

GL_DRAW_PIXEL_TOKEN = $0705

GL_DST_ALPHA = $0304

GL_DST_COLOR = $0306

BlendingFactorSrc GL_ZERO GL_ONE

GL_EDGE_FLAG = $0B43

GL_EDGE_FLAG_ARRAY = $8079

GL_EDGE_FLAG_ARRAY_COUNT_EXT = $808D

GL_EDGE_FLAG_ARRAY_EXT = $8079

GL_EDGE_FLAG_ARRAY_POINTER = $8093

GL_EDGE_FLAG_ARRAY_POINTER_EXT = $8093

GL_EDGE_FLAG_ARRAY_STRIDE = $808C

GL_EDGE_FLAG_ARRAY_STRIDE_EXT = $808C

GL_EMISSION = $1600

MapTarget GL_MAP1_COLOR_4 GL_MAP1_INDEX GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 GL_MAP2_COLOR_4 GL_MAP2_INDEX GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 MaterialFace GL_FRONT GL_BACK GL_FRONT_AND_BACK MaterialParameter

GL_ENABLE_BIT = $00002000

GL_EQUAL = $0202

GL_EQUIV = $1509

GL_EVAL_BIT = $00010000

GL_EXP = $0800

FogMode GL_LINEAR

GL_EXP2 = $0801

GL_EXTENSIONS = $1F03

GL_EXT_bgra = 1

GL_EXT_paletted_texture = 1

GL_EXT_vertex_array = 1

Extensions

GL_EYE_LINEAR = $2400

TextureGenMode

GL_EYE_PLANE = $2502

GL_FALSE = False

GL_FASTEST = $1101

GL_FEEDBACK = $1C01

GL_FEEDBACK_BUFFER_POINTER = $0DF0

GL_FEEDBACK_BUFFER_SIZE = $0DF1

GL_FEEDBACK_BUFFER_TYPE = $0DF2

GL_FILL = $1B02

GL_FLAT = $1D00

ShadingModel

GL_FLOAT = $1406

GL_FOG = $0B60

GL_FOG_BIT = $00000080

GL_FOG_COLOR = $0B66

GL_FOG_DENSITY = $0B62

GL_FOG_END = $0B64

GL_FOG_HINT = $0C54

GL_FOG_INDEX = $0B61

GL_FOG_MODE = $0B65

GL_FOG_START = $0B63

GL_FRONT = $0404

GL_FRONT_AND_BACK = $0408

GL_FRONT_FACE = $0B46

GL_FRONT_LEFT = $0400

GL_FRONT_RIGHT = $0401

GL_GEQUAL = $0206

GL_GREATER = $0204

GL_GREEN = $1904

GL_GREEN_BIAS = $0D19

GL_GREEN_BITS = $0D53

GL_GREEN_SCALE = $0D18

GL_HINT_BIT = $00008000

GL_INCR = $1E02

GL_INDEX_ARRAY = $8077

GL_INDEX_ARRAY_COUNT_EXT = $8087

GL_INDEX_ARRAY_EXT = $8077

GL_INDEX_ARRAY_POINTER = $8091

GL_INDEX_ARRAY_POINTER_EXT = $8091

GL_INDEX_ARRAY_STRIDE = $8086

GL_INDEX_ARRAY_STRIDE_EXT = $8086

GL_INDEX_ARRAY_TYPE = $8085

GL_INDEX_ARRAY_TYPE_EXT = $8085

GL_INDEX_BITS = $0D51

GL_INDEX_CLEAR_VALUE = $0C20

GL_INDEX_LOGIC_OP = $0BF1

GL_INDEX_MODE = $0C30

GL_INDEX_OFFSET = $0D13

GL_INDEX_SHIFT = $0D12

GL_INDEX_WRITEMASK = $0C21

GL_INT = $1404

GL_INTENSITY = $8049

GL_INTENSITY12 = $804C

GL_INTENSITY16 = $804D

GL_INTENSITY4 = $804A

GL_INTENSITY8 = $804B

GL_INVALID_ENUM = $0500

GL_INVALID_OPERATION = $0502

GL_INVALID_VALUE = $0501

GL_INVERT = $150A

GL_KEEP = $1E00

StencilFunction GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS StencilOp GL_ZERO

GL_LEFT = $0406

GL_LEQUAL = $0203

GL_LESS = $0201

GL_LIGHT0 = $4000

HintTarget GL_PERSPECTIVE_CORRECTION_HINT GL_POINT_SMOOTH_HINT GL_LINE_SMOOTH_HINT GL_POLYGON_SMOOTH_HINT GL_FOG_HINT IndexPointerType GL_SHORT GL_INT GL_FLOAT GL_DOUBLE LightModelParameter GL_LIGHT_MODEL_AMBIENT GL_LIGHT_MODEL_LOCAL_VIEWER GL_LIGHT_MODEL_TWO_SIDE LightName

GL_LIGHT1 = $4001

GL_LIGHT2 = $4002

GL_LIGHT3 = $4003

GL_LIGHT4 = $4004

GL_LIGHT5 = $4005

GL_LIGHT6 = $4006

GL_LIGHT7 = $4007

GL_LIGHTING = $0B50

GL_LIGHTING_BIT = $00000040

GL_LIGHT_MODEL_AMBIENT = $0B53

GL_LIGHT_MODEL_LOCAL_VIEWER = $0B51

GL_LIGHT_MODEL_TWO_SIDE = $0B52

GL_LINE = $1B01

GL_LINEAR = $2601

GL_LINEAR_ATTENUATION = $1208

GL_LINEAR_MIPMAP_LINEAR = $2703

GL_LINEAR_MIPMAP_NEAREST = $2701

GL_LINES = $0001

GL_LINE_BIT = $00000004

GL_LINE_LOOP = $0002

GL_LINE_RESET_TOKEN = $0707

GL_LINE_SMOOTH = $0B20

GL_LINE_SMOOTH_HINT = $0C52

GL_LINE_STIPPLE = $0B24

GL_LINE_STIPPLE_PATTERN = $0B25

GL_LINE_STIPPLE_REPEAT = $0B26

GL_LINE_STRIP = $0003

GL_LINE_TOKEN = $0702

GL_LINE_WIDTH = $0B21

GL_LINE_WIDTH_GRANULARITY = $0B23

GL_LINE_WIDTH_RANGE = $0B22

GL_LIST_BASE = $0B32

GL_LIST_BIT = $00020000

GL_LIST_INDEX = $0B33

GL_LIST_MODE = $0B30

GL_LOAD = $0101

GL_LOGIC_OP = GL_INDEX_LOGIC_OP

For compatibility with OpenGL v1.0

GL_LOGIC_OP_MODE = $0BF0

GL_LUMINANCE = $1909

GL_LUMINANCE12 = $8041

GL_LUMINANCE12_ALPHA12 = $8047

GL_LUMINANCE12_ALPHA4 = $8046

GL_LUMINANCE16 = $8042

GL_LUMINANCE16_ALPHA16 = $8048

GL_LUMINANCE4 = $803F

GL_LUMINANCE4_ALPHA4 = $8043

GL_LUMINANCE6_ALPHA2 = $8044

GL_LUMINANCE8 = $8040

GL_LUMINANCE8_ALPHA8 = $8045

GL_LUMINANCE_ALPHA = $190A

GL_MAP1_COLOR_4 = $0D90

GL_MAP1_GRID_DOMAIN = $0DD0

GL_MAP1_GRID_SEGMENTS = $0DD1

GL_MAP1_INDEX = $0D91

GL_MAP1_NORMAL = $0D92

GL_MAP1_TEXTURE_COORD_1 = $0D93

GL_MAP1_TEXTURE_COORD_2 = $0D94

GL_MAP1_TEXTURE_COORD_3 = $0D95

GL_MAP1_TEXTURE_COORD_4 = $0D96

GL_MAP1_VERTEX_3 = $0D97

GL_MAP1_VERTEX_4 = $0D98

GL_MAP2_COLOR_4 = $0DB0

GL_MAP2_GRID_DOMAIN = $0DD2

GL_MAP2_GRID_SEGMENTS = $0DD3

GL_MAP2_INDEX = $0DB1

GL_MAP2_NORMAL = $0DB2

GL_MAP2_TEXTURE_COORD_1 = $0DB3

GL_MAP2_TEXTURE_COORD_2 = $0DB4

GL_MAP2_TEXTURE_COORD_3 = $0DB5

GL_MAP2_TEXTURE_COORD_4 = $0DB6

GL_MAP2_VERTEX_3 = $0DB7

GL_MAP2_VERTEX_4 = $0DB8

GL_MAP_COLOR = $0D10

GL_MAP_STENCIL = $0D11

GL_MATRIX_MODE = $0BA0

GL_MAX_ATTRIB_STACK_DEPTH = $0D35

GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = $0D3B

GL_MAX_CLIP_PLANES = $0D32

GL_MAX_EVAL_ORDER = $0D30

GL_MAX_LIGHTS = $0D31

GL_MAX_LIST_NESTING = $0B31

GL_MAX_MODELVIEW_STACK_DEPTH = $0D36

GL_MAX_NAME_STACK_DEPTH = $0D37

GL_MAX_PIXEL_MAP_TABLE = $0D34

GL_MAX_PROJECTION_STACK_DEPTH = $0D38

GL_MAX_TEXTURE_SIZE = $0D33

GL_MAX_TEXTURE_STACK_DEPTH = $0D39

GL_MAX_VIEWPORT_DIMS = $0D3A

GL_MODELVIEW = $1700

GL_AMBIENT GL_DIFFUSE GL_SPECULAR MatrixMode

GL_MODELVIEW_MATRIX = $0BA6

GL_MODELVIEW_STACK_DEPTH = $0BA3

GL_MODULATE = $2100

TexCoordPointerType GL_SHORT GL_INT GL_FLOAT GL_DOUBLE TextureEnvMode

GL_MULT = $0103

GL_N3F_V3F = $2A25

GL_NAME_STACK_DEPTH = $0D70

GL_NAND = $150E

GL_NEAREST = $2600

TextureMagFilter

GL_NEAREST_MIPMAP_LINEAR = $2702

GL_NEAREST_MIPMAP_NEAREST = $2700

TextureMinFilter GL_NEAREST GL_LINEAR

GL_NEVER = $0200

AlphaFunction

GL_NICEST = $1102

GL_NONE = 0

DepthFunction GL_NEVER GL_LESS GL_EQUAL GL_LEQUAL GL_GREATER GL_NOTEQUAL GL_GEQUAL GL_ALWAYS DrawBufferMode

GL_NOOP = $1505

GL_NOR = $1508

GL_NORMALIZE = $0BA1

GL_NORMAL_ARRAY = $8075

GL_NORMAL_ARRAY_COUNT_EXT = $8080

GL_NORMAL_ARRAY_EXT = $8075

GL_NORMAL_ARRAY_POINTER = $808F

GL_NORMAL_ARRAY_POINTER_EXT = $808F

GL_NORMAL_ARRAY_STRIDE = $807F

GL_NORMAL_ARRAY_STRIDE_EXT = $807F

GL_NORMAL_ARRAY_TYPE = $807E

GL_NORMAL_ARRAY_TYPE_EXT = $807E

GL_NOTEQUAL = $0205

GL_NO_ERROR = 0

Enable GL_FOG GL_LIGHTING GL_TEXTURE_1D GL_TEXTURE_2D GL_LINE_STIPPLE GL_POLYGON_STIPPLE GL_CULL_FACE GL_ALPHA_TEST GL_BLEND GL_INDEX_LOGIC_OP GL_COLOR_LOGIC_OP GL_DITHER GL_STENCIL_TEST GL_DEPTH_TEST GL_CLIP_PLANE0 GL_CLIP_PLANE1 GL_CLIP_PLANE2 GL_CLIP_PLANE3 GL_CLIP_PLANE4 GL_CLIP_PLANE5 GL_LIGHT0 GL_LIGHT1 GL_LIGHT2 GL_LIGHT3 GL_LIGHT4 GL_LIGHT5 GL_LIGHT6 GL_LIGHT7 GL_TEXTURE_GEN_S GL_TEXTURE_GEN_T GL_TEXTURE_GEN_R GL_TEXTURE_GEN_Q GL_MAP1_VERTEX_3 GL_MAP1_VERTEX_4 GL_MAP1_COLOR_4 GL_MAP1_INDEX GL_MAP1_NORMAL GL_MAP1_TEXTURE_COORD_1 GL_MAP1_TEXTURE_COORD_2 GL_MAP1_TEXTURE_COORD_3 GL_MAP1_TEXTURE_COORD_4 GL_MAP2_VERTEX_3 GL_MAP2_VERTEX_4 GL_MAP2_COLOR_4 GL_MAP2_INDEX GL_MAP2_NORMAL GL_MAP2_TEXTURE_COORD_1 GL_MAP2_TEXTURE_COORD_2 GL_MAP2_TEXTURE_COORD_3 GL_MAP2_TEXTURE_COORD_4 GL_POINT_SMOOTH GL_LINE_SMOOTH GL_POLYGON_SMOOTH GL_SCISSOR_TEST GL_COLOR_MATERIAL GL_NORMALIZE GL_AUTO_NORMAL GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_INDEX_ARRAY GL_TEXTURE_COORD_ARRAY GL_EDGE_FLAG_ARRAY GL_POLYGON_OFFSET_POINT GL_POLYGON_OFFSET_LINE GL_POLYGON_OFFSET_FILL ErrorCode

GL_OBJECT_LINEAR = $2401

GL_OBJECT_PLANE = $2501

GL_ONE = 1

GL_ONE_MINUS_DST_ALPHA = $0305

GL_ONE_MINUS_DST_COLOR = $0307

GL_ONE_MINUS_SRC_ALPHA = $0303

GL_ONE_MINUS_SRC_COLOR = $0301

GL_OR = $1507

GL_ORDER = $0A01

GL_OR_INVERTED = $150D

GL_OR_REVERSE = $150B

GL_OUT_OF_MEMORY = $0505

GL_PACK_ALIGNMENT = $0D05

GL_PACK_LSB_FIRST = $0D01

GL_PACK_ROW_LENGTH = $0D02

GL_PACK_SKIP_PIXELS = $0D04

GL_PACK_SKIP_ROWS = $0D03

GL_PACK_SWAP_BYTES = $0D00

GL_PASS_THROUGH_TOKEN = $0700

FeedBackToken

GL_PERSPECTIVE_CORRECTION_HINT = $0C50

GL_PIXEL_MAP_A_TO_A = $0C79

GL_PIXEL_MAP_A_TO_A_SIZE = $0CB9

GL_PIXEL_MAP_B_TO_B = $0C78

GL_PIXEL_MAP_B_TO_B_SIZE = $0CB8

GL_PIXEL_MAP_G_TO_G = $0C77

GL_PIXEL_MAP_G_TO_G_SIZE = $0CB7

GL_PIXEL_MAP_I_TO_A = $0C75

GL_PIXEL_MAP_I_TO_A_SIZE = $0CB5

GL_PIXEL_MAP_I_TO_B = $0C74

GL_PIXEL_MAP_I_TO_B_SIZE = $0CB4

GL_PIXEL_MAP_I_TO_G = $0C73

GL_PIXEL_MAP_I_TO_G_SIZE = $0CB3

GL_PIXEL_MAP_I_TO_I = $0C70

GL_PIXEL_MAP_I_TO_I_SIZE = $0CB0

GL_PIXEL_MAP_I_TO_R = $0C72

GL_PIXEL_MAP_I_TO_R_SIZE = $0CB2

GL_PIXEL_MAP_R_TO_R = $0C76

GL_PIXEL_MAP_R_TO_R_SIZE = $0CB6

GL_PIXEL_MAP_S_TO_S = $0C71

GL_PIXEL_MAP_S_TO_S_SIZE = $0CB1

GL_PIXEL_MODE_BIT = $00000020

GL_POINT = $1B00

GL_BYTE GL_UNSIGNED_BYTE GL_SHORT GL_UNSIGNED_SHORT GL_INT GL_UNSIGNED_INT GL_FLOAT PolygonMode

GL_POINTS = $0000

BeginMode

GL_POINT_BIT = $00000002

GL_POINT_SIZE = $0B11

GL_POINT_SIZE_GRANULARITY = $0B13

GL_POINT_SIZE_RANGE = $0B12

GL_POINT_SMOOTH = $0B10

GL_POINT_SMOOTH_HINT = $0C51

GL_POINT_TOKEN = $0701

GL_POLYGON = $0009

GL_POLYGON_BIT = $00000008

GL_POLYGON_MODE = $0B40

GL_POLYGON_OFFSET_FACTOR = $8038

polygon_offset

GL_POLYGON_OFFSET_FILL = $8037

GL_POLYGON_OFFSET_LINE = $2A02

GL_POLYGON_OFFSET_POINT = $2A01

GL_POLYGON_OFFSET_UNITS = $2A00

GL_POLYGON_SMOOTH = $0B41

GL_POLYGON_SMOOTH_HINT = $0C53

GL_POLYGON_STIPPLE = $0B42

GL_POLYGON_STIPPLE_BIT = $00000010

GL_POLYGON_TOKEN = $0703

GL_POSITION = $1203

GL_PROJECTION = $1701

GL_PROJECTION_MATRIX = $0BA7

GL_PROJECTION_STACK_DEPTH = $0BA4

GL_PROXY_TEXTURE_1D = $8063

GL_PROXY_TEXTURE_2D = $8064

GL_Q = $2003

GL_QUADRATIC_ATTENUATION = $1209

GL_QUADS = $0007

GL_QUAD_STRIP = $0008

GL_R = $2002

GL_R3_G3_B2 = $2A10

GL_READ_BUFFER = $0C02

GL_RED = $1903

GL_RED_BIAS = $0D15

GL_RED_BITS = $0D52

GL_RED_SCALE = $0D14

GL_RENDER = $1C00

ReadBufferMode GL_FRONT_LEFT GL_FRONT_RIGHT GL_BACK_LEFT GL_BACK_RIGHT GL_FRONT GL_BACK GL_LEFT GL_RIGHT GL_AUX0 GL_AUX1 GL_AUX2 GL_AUX3 RenderingMode

GL_RENDERER = $1F01

GL_RENDER_MODE = $0C40

GL_REPEAT = $2901

GL_REPLACE = $1E01

GL_RETURN = $0102

GL_RGB = $1907

GL_RGB10 = $8052

GL_RGB10_A2 = $8059

GL_RGB12 = $8053

GL_RGB16 = $8054

GL_RGB4 = $804F

GL_RGB5 = $8050

GL_RGB5_A1 = $8057

GL_RGB8 = $8051

GL_RGBA = $1908

GL_RGBA12 = $805A

GL_RGBA16 = $805B

GL_RGBA2 = $8055

GL_RGBA4 = $8056

GL_RGBA8 = $8058

GL_RGBA_MODE = $0C31

GL_RIGHT = $0407

GL_S = $2000

TextureCoordName

GL_SCISSOR_BIT = $00080000

GL_SCISSOR_BOX = $0C10

GL_SCISSOR_TEST = $0C11

GL_SELECT = $1C02

GL_SELECTION_BUFFER_POINTER = $0DF3

GL_SELECTION_BUFFER_SIZE = $0DF4

GL_SET = $150F

GL_SHADE_MODEL = $0B54

GL_SHININESS = $1601

GL_SHORT = $1402

GL_SMOOTH = $1D01

GL_SPECULAR = $1202

GL_SPHERE_MAP = $2402

GL_SPOT_CUTOFF = $1206

GL_SPOT_DIRECTION = $1204

GL_SPOT_EXPONENT = $1205

GL_SRC_ALPHA = $0302

GL_SRC_ALPHA_SATURATE = $0308

GL_SRC_COLOR = $0300

GL_STACK_OVERFLOW = $0503

GL_STACK_UNDERFLOW = $0504

GL_STENCIL = $1802

GL_STENCIL_BITS = $0D57

GL_STENCIL_BUFFER_BIT = $00000400

GL_STENCIL_CLEAR_VALUE = $0B91

GL_STENCIL_FAIL = $0B94

GL_STENCIL_FUNC = $0B92

GL_STENCIL_INDEX = $1901

GL_STENCIL_PASS_DEPTH_FAIL = $0B95

GL_STENCIL_PASS_DEPTH_PASS = $0B96

GL_STENCIL_REF = $0B97

GL_STENCIL_TEST = $0B90

GL_STENCIL_VALUE_MASK = $0B93

GL_STENCIL_WRITEMASK = $0B98

GL_STEREO = $0C33

GL_SUBPIXEL_BITS = $0D50

GL_T = $2001

GL_T2F_C3F_V3F = $2A2A

GL_T2F_C4F_N3F_V3F = $2A2C

GL_T2F_C4UB_V3F = $2A29

GL_T2F_N3F_V3F = $2A2B

GL_T2F_V3F = $2A27

GL_T4F_C4F_N3F_V4F = $2A2D

GL_T4F_V4F = $2A28

GL_TEXTURE = $1702

GL_TEXTURE_1D = $0DE0

GL_TEXTURE_2D = $0DE1

GL_TEXTURE_ALPHA_SIZE = $805F

GL_TEXTURE_BINDING_1D = $8068

GL_TEXTURE_BINDING_2D = $8069

GL_TEXTURE_BIT = $00040000

GL_TEXTURE_BLUE_SIZE = $805E

GL_TEXTURE_BORDER = $1005

GL_TEXTURE_BORDER_COLOR = $1004

GL_TEXTURE_COMPONENTS = GL_TEXTURE_INTERNAL_FORMAT

GL_TEXTURE_COORD_ARRAY = $8078

GL_TEXTURE_COORD_ARRAY_COUNT_EXT = $808B

GL_TEXTURE_COORD_ARRAY_EXT = $8078

GL_TEXTURE_COORD_ARRAY_POINTER = $8092

GL_TEXTURE_COORD_ARRAY_POINTER_EXT = $8092

GL_TEXTURE_COORD_ARRAY_SIZE = $8088

GL_TEXTURE_COORD_ARRAY_SIZE_EXT = $8088

GL_TEXTURE_COORD_ARRAY_STRIDE = $808A

GL_TEXTURE_COORD_ARRAY_STRIDE_EXT = $808A

GL_TEXTURE_COORD_ARRAY_TYPE = $8089

GL_TEXTURE_COORD_ARRAY_TYPE_EXT = $8089

GL_TEXTURE_ENV = $2300

TextureEnvTarget

GL_TEXTURE_ENV_COLOR = $2201

GL_TEXTURE_ENV_MODE = $2200

GL_BLEND GL_REPLACE TextureEnvParameter

GL_TEXTURE_GEN_MODE = $2500

TextureGenParameter

GL_TEXTURE_GEN_Q = $0C63

GL_TEXTURE_GEN_R = $0C62

GL_TEXTURE_GEN_S = $0C60

GL_TEXTURE_GEN_T = $0C61

GL_TEXTURE_GREEN_SIZE = $805D

GL_TEXTURE_HEIGHT = $1001

GL_TEXTURE_INTENSITY_SIZE = $8061

GL_TEXTURE_INTERNAL_FORMAT = $1003

GL_TEXTURE_LUMINANCE_SIZE = $8060

GL_TEXTURE_MAG_FILTER = $2800

TextureParameterName

GL_TEXTURE_MATRIX = $0BA8

GL_TEXTURE_MIN_FILTER = $2801

GL_TEXTURE_PRIORITY = $8066

texture_object

GL_TEXTURE_RED_SIZE = $805C

GL_TEXTURE_RESIDENT = $8067

GL_TEXTURE_STACK_DEPTH = $0BA5

GL_TEXTURE_WIDTH = $1000

GL_TEXTURE_BINDING_1D GL_TEXTURE_BINDING_2D GL_VERTEX_ARRAY GL_NORMAL_ARRAY GL_COLOR_ARRAY GL_INDEX_ARRAY GL_TEXTURE_COORD_ARRAY GL_EDGE_FLAG_ARRAY GL_VERTEX_ARRAY_SIZE GL_VERTEX_ARRAY_TYPE GL_VERTEX_ARRAY_STRIDE GL_NORMAL_ARRAY_TYPE GL_NORMAL_ARRAY_STRIDE GL_COLOR_ARRAY_SIZE GL_COLOR_ARRAY_TYPE GL_COLOR_ARRAY_STRIDE GL_INDEX_ARRAY_TYPE GL_INDEX_ARRAY_STRIDE GL_TEXTURE_COORD_ARRAY_SIZE GL_TEXTURE_COORD_ARRAY_TYPE GL_TEXTURE_COORD_ARRAY_STRIDE GL_EDGE_FLAG_ARRAY_STRIDE GL_POLYGON_OFFSET_FACTOR GL_POLYGON_OFFSET_UNITS GetTextureParameter GL_TEXTURE_MAG_FILTER GL_TEXTURE_MIN_FILTER GL_TEXTURE_WRAP_S GL_TEXTURE_WRAP_T

GL_TEXTURE_WRAP_S = $2802

GL_TEXTURE_WRAP_T = $2803

GL_TRANSFORM_BIT = $00001000

GL_TRIANGLES = $0004

GL_TRIANGLE_FAN = $0006

GL_TRIANGLE_STRIP = $0005

GL_TRUE = True

GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA GL_DST_ALPHA GL_ONE_MINUS_DST_ALPHA Boolean

GL_UNPACK_ALIGNMENT = $0CF5

GL_UNPACK_LSB_FIRST = $0CF1

GL_UNPACK_ROW_LENGTH = $0CF2

GL_UNPACK_SKIP_PIXELS = $0CF4

GL_UNPACK_SKIP_ROWS = $0CF3

GL_UNPACK_SWAP_BYTES = $0CF0

GL_UNSIGNED_BYTE = $1401

GL_UNSIGNED_INT = $1405

GL_UNSIGNED_SHORT = $1403

GL_V2F = $2A20

GL_V3F = $2A21

GL_VENDOR = $1F00

GL_INVERT StringName

GL_VERSION = $1F02

GL_VERTEX_ARRAY = $8074

vertex_array

GL_VERTEX_ARRAY_COUNT_EXT = $807D

GL_VERTEX_ARRAY_EXT = $8074

EXT_vertex_array

GL_VERTEX_ARRAY_POINTER = $808E

GL_VERTEX_ARRAY_POINTER_EXT = $808E

GL_VERTEX_ARRAY_SIZE = $807A

GL_VERTEX_ARRAY_SIZE_EXT = $807A

GL_VERTEX_ARRAY_STRIDE = $807C

GL_VERTEX_ARRAY_STRIDE_EXT = $807C

GL_VERTEX_ARRAY_TYPE = $807B

GL_VERTEX_ARRAY_TYPE_EXT = $807B

GL_VIEWPORT = $0BA2

GL_VIEWPORT_BIT = $00000800

GL_WIN_swap_hint = 1

GL_XOR = $1506

GL_ZERO = 0

BlendingFactorDest

GL_ZOOM_X = $0D16

GL_ZOOM_Y = $0D17

OpenGL32 = 'OpenGL32.DLL'

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Variables