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<> translation by paniq and rawstyle <>

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<> ripped and transcribed by ste <>

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Let's go - Tracks is back again!

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Lots of Music, Pop and Lifestyle News.

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In today's show: Demos

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These gatherings where people hold up signs

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as a protest against something?

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in computer animation here.

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Yes - but we're talking about the latest trend

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Now featured in our Tribal.

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In the beginnning,

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some kids only wanted to play games for free.

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They cracked the copy protection

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of computer games

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and left visible traces:

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blinking bars, jumping banners and irritating beepy sounds.

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Visual teasers, and the begin of the so-called demo scene.

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Demos today - a mixture of computer game and video art.

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Farbrausch from Hamburg

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is one of the most respected demo groups.

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It is non-commerical, it is done only for fun

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and an incredibly large amount of time

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 is invested into something

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that only a handful of people in the world understand.

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Those that do understand it

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communicate through the Net.

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The demo scene is a global community.

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In real life, many members work for

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game or software companies.

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For both you need the same know-how.

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the difference: making demos is more fun.

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Demoproduction means teamwork.

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Graphics, Sound and Programming

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Virtually euphoric is the the traditional art scenes responsiveness to Farbrausch.

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every discipline has its experts.

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Virtually euphoric

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is the traditional art scene responsiveness to Farbrausch.

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Everybody wants to benefit from the new trend.

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The aspect of art is rising now steadily.

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We're suddenly aware of museums approaching us

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and telling "cool thing, digital art, internet"

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and so on.

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But it hasn't been like this for a long time

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and it has definitively never been a stimulation to us

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 - so far - maybe it will change, eventually. 

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But the aspect of art has not been

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that important to us so far.

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I for one had always said up to now 

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 "Art is something for people, who lack talent."

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The art of demomaking:

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exhausting the limits of the possible.

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Demos bring computers to a boil.

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Demos are "realtime", 

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 meaning that all images are rendered -

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calculated by the computer - 

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in the moment they are displayed.

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This makes the file size of the demos very small.

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Extreme case:

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this Farbrausch fits on a floppy disk 20 times.

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Competing against each other

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is an important tradition in the demo scene.

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Who is the best, who gets listed in the charts,

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Who makes it to the first place?

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Without this competition, many demos wouldn't exist.

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The scene competes on parties -

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events like the Breakpoint

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in Bingen at the Rhine river (germany)

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one of the biggest demo parties in Germany.

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Each Easter, about 500 creative minds gather here.

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The audience: international;

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English, Scandinavian, Polish -

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some even come from as far as Australia.

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All of them want to show off their skills.

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Ekkehard Brüggemann aka Steeler

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has been one of the Breakpoint organizers

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for several years.

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He doesn't make demos. He brings together those who do.

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I once said that I consider myself

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"social middleware" of the demo scene

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and that means I'm sort of an intersection

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of several people and I just try

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to promote them as far as I can.

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I have absolutely no commercial interest in this thing.

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Historically, the audience has grown

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in the course of the years from 50 over 300 to 500 people

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Basically, the organizer team has simply grown with it, too.

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This is not about messages or psychological expression.

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There are demos with a story -

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but that doesn't have to be the case

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"Demos", somebody said,

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"Demos demonstrate, they show off" -

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that means they show what people are capable of.

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It's about the capabilities the people want to show,

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in graphics, music and of course,

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very importantly, in programming.

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Farbrausch released

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their widely acclaimed "Popular Demo"

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on this year's Breakpoint

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Graphician Gizmo shows how it developed.

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You basically start with an ordinary cylinder.

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It looks like a cube, but internally it is a cylinder.

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then you apply a material -

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that's only some kind of metal with some bright spots on it.

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Then that goes through several changes

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until it has the approximate final form.

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through several changes until it has the approximate final form. It gets additional materials 

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until it results in an archway.

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This archway is what is shown in the final scene.

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Heated by the glamourous dancer 

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also the members of farbrausch

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 tune up after their job's done.

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When you are getting a bit more relaxed

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e.g. when the deadline is over

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or you're already finished from the start

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or you dont have a demo with you

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and just want to enjoy the party,

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you actually walk around and chat with people,

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warm yourself on the campfire -

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and tons of alcohol

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are being consumed on these parties. ;)

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You just have fun like everyone else

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except for that a lot of computers are standing around.

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Firedevils and airship-tinkers -

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who believes that game- and softwaredevelopers

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just sit on the computer: Not a chance!

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So let's go to the next demoparty and have fun!

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At the end of a demoparty 

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there is the most important competition:

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the democompetition.

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The demos are shown on big screens 

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and at the end the audience is voting 

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which demo won the competition.

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The demoscene is doing

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incredible things with computers!

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They need much more attention in the public

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with what they are doing.

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Graphical gems giving you creeps.

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And if the hype continues

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we probably will be able to see demos

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in cinemas right around the corner...