layoutMatrix.h
#ifndef GUI_LAYOUTMATRIX
#define GUI_LAYOUTMATRIX
#define SAMESIZE 1
#define BESTSIZE 2
/*the next two are int constants which may become preferences*/
#define MATRIXVERTICALOFFSET 5
#define MATRIXHORIZONTALOFFSET 5
class WindowGuts;
class
LayoutMatrix
{
private:
LayoutMatrix(const LayoutMatrix& copy);//not implemented on purpose
public:
LayoutMatrix& operator = (const LayoutMatrix& assign);//not implemented on purpose
BList * itemsList;
BList * mpChildrenToAdd;
BList * mpItemsToDraw;
float bottom;
float right;
uint32 rows;
uint32 columns;
uint32 flags;
void AddToChildren(void * item);
void AddToDraw(void * item);
LayoutMatrix(const uint32 ui32paramFlags,
const uint32 ui32paramRows,
~LayoutMatrix();
const uint32 ui32paramColumns,
WindowGuts * wpparamWindowGuts);
void Calc(const float fparamMatrixLeft,
const float fparamMatrixTop,
};
sem_id paramSemID);
#endif
for version 0.4.2
The BeGUI
Book
Copyright © 1998 Ed Musgrove Be Developer #2076. All rights reserved.
edgar@harbornet.com
emusgrov@linknet.kitsap.lib.wa.us
Last modified November 25, 1998.