myPictureButton.h
#ifndef GUI_MYPICTUREBUTTON
#define GUI_MYPICTUREBUTTON
class LayoutMatrix;
class
MyPictureButton :
public BPictureButton
{
private:
MyPictureButton(const MyPictureButton& copy);//not implemented on purpose
public:
MyPictureButton& operator = (const MyPictureButton& assign);//not implemented on purpose
MyPictureButton(BRect paramRect,
};
const char * paramName,
~MyPictureButton();
BPicture * bppparamOffPicture,
BPicture * bppparamOnPicture,
BPicture * bppparamOffDisabledPicture,
BPicture * bppparamOnDisabledPicture,
uint32 ui32paramMsg,
uint32 ui32paramBehavior,
uint32 ui32paramResizeMask,
uint32 ui32paramFlags,
LayoutMatrix * lpparamLayoutMatrix,
bool bparamSetEnabled = true);
void AttachedToWindow(void);
#endif
for version 0.4.2
The BeGUI
Book
Copyright © 1998 Ed Musgrove Be Developer #2076. All rights reserved.
edgar@harbornet.com
emusgrov@linknet.kitsap.lib.wa.us
Last modified November 25, 1998.