uInt32Gadget.h
#ifndef GUI_UINT32GADGET
#define GUI_UINT32GADGET
class LayoutMatrix;
class
UInt32Gadget :
public BTextControl
{
private:
UInt32Gadget(const UInt32Gadget& copy);//not implemented on purpose
public:
UInt32Gadget& operator = (const UInt32Gadget& assign);//not implemented on purpose
bool bmMakeFocus;
};
float mfPixWidth;
UInt32Gadget(const char * paramName,
const char * cparamLabel,
void AttachedToWindow(void);
const char * paramText,
uint32 ui32paramMsg,
uint32 ui32paramMode,
uint32 ui32paramFlags,
float fparamPixWidth,
LayoutMatrix * lpparamLayoutMatrix,
bool bparamMakeFocus = false);
~UInt32Gadget();
#endif
for version 0.4.2
The BeGUI
Book
Copyright © 1998 Ed Musgrove Be Developer #2076. All rights reserved.
edgar@harbornet.com
emusgrov@linknet.kitsap.lib.wa.us
Last modified November 25, 1998.