layoutMatrixItem.h
#ifndef GUI_LAYOUTMATRIXITEM
#define GUI_LAYOUTMATRIXITEM
class
LayoutMatrixItem
{
private:
LayoutMatrixItem(const LayoutMatrixItem& copy);//not implemented on purpose
public:
LayoutMatrixItem& operator = (const LayoutMatrixItem& assign);//not implemented on purpose
void * item;
};
float widthPref;
float heightPref;
uint32 kind;
LayoutMatrixItem(void * paramItem,
BList * pparamMatrixItemList,
~LayoutMatrixItem();
const uint32 paramKind);
void Calc();
bool last;
#endif
for version 0.4.2
The BeGUI
Book
Copyright © 1998 Ed Musgrove Be Developer #2076. All rights reserved.
edgar@harbornet.com
emusgrov@linknet.kitsap.lib.wa.us
Last modified November 25, 1998.