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class GWindow : public GObject, public GTarget, public GComponent, public GEvent { protected: int WndFlags; GdcRegion Pos; GWindow *Parent; GWindow *Notify; public: WindowList Children; GWindow(); virtual ~GWindow(); // Target int OnEvent(GMessage *Msg); // Flags bool Enabled(); void Enabled(bool e); bool Visible(); void Visible(bool v); bool Focus(); void Focus(bool f); virtual bool IsDropTarget(); virtual void IsDropTarget(bool t); // Events virtual void OnMouseClick(VMouse &m); virtual void OnMouseEnter(VMouse &m); virtual void OnMouseExit(VMouse &m); virtual void OnMouseMove(VMouse &m); virtual void OnKey(VKey &k); virtual void OnPaint(GdcBasePrimitives *pDC); virtual void OnFocus(bool f); virtual void OnPulse(); virtual void OnCreate(); virtual bool OnRequestClose(); virtual void OnPosChange(); virtual int OnNotify(GControl *Ctrl, int Flags); // Font virtual GFont GetFont(); virtual void SetFont(GFont hFont); // Other bool Name(char *n); char *Name(); virtual bool Invalidate(GdcRegion *r = NULL, bool Repaint = FALSE); virtual bool InvalidateFrame(GdcRegion *r = NULL, bool Repaint = FALSE); virtual GdcRegion &GetPos(); virtual bool SetPos(GdcRegion &p, bool Repaint = FALSE); virtual bool Capture(bool c); virtual bool IsOver(VMouse &m); virtual GWindow *WindowFromPoint(int x, int y); virtual void SetPulse(int Length = -1); virtual GWindow *GetParent(); virtual void SetParent(GWindow *p); virtual bool Attach(GWindow *p); virtual GControl *IsControl(); virtual GWindow *GetNotify(); virtual void SetNotify(GWindow *n); virtual int X(); virtual int Y(); |
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// BeOS API GWindow(BView *wnd); virtual ~GWindow(); // BeOS objects virtual BWindow *GetBWindow() { return (Parent) ? Parent->GetBWindow() : 0; } virtual BView *GetBView() { return Sys_View; } |
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// Win32 API virtual HWND Handle() { return hWnd; } operator HWND() { return hWnd; } // Create a Win32 window virtual bool Create(char *Class, int Style, int x, int y, int Sx, int Sy, HWND hParent); // Create a virtual window bool Create(char *name, GdcRegion &Pos); |
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char *Name();Returns a pointer to the objects name;
bool Name(char *s);Sets the objects name. The string is copied and stored internally. The return value is non-zero when the function succeeds.