Frames | No Frames |
Classes implementing game.Transport | |
class | Abstract class AbstractPlayer - Defines the properties of player
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class | Inherits the class AbstractPlayer to define a detective
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class | Uses class Player to define the properties of a fugitive. |
class | This class encapsulates a move for the palyers.It has two data members,one
for representing the node position and the other for representing the ticket
Type for the move
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class | This class provides the GUI interfacing between the user and the machine It
uses the swing functionality to provide a good interfacing
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class | Defines the board for the game. |