MindSports
Glass Bead Game
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About
Rules
Games
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Strategy
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1 The House
2 Direct capture
3 Indirect capture
4 Delayed direct
5 Delayed indirect
6 Tempo
7 A big mistake
8 A correct defense
9 Endgame part 1
10 Endgame part 2
11 Endgame part 3
12 Endgame part 4


The Endgame 5

After south6 D0, things are slightly different (which makes them totally different). North eventually feeds 2 beads. At that moment his pit e has 5 stones and may not increase, because it must make the capture. South must not assemble both stones in pit C, to avoid a double capture.
Eventually north gets his 5 point capture under the usual troubled tempo conditions. After south17, north cannot avoid a capture, but north17 e0 is a terrible mistake. The line is one of many: the truth in this endgame is not known. The examples shown only illustrate the complexity of endgames in general and the magnitude of the consequences of an oversight like north17 e0.

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