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Object & Capture
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Draws

A player wins by capturing all the opponent's men. If neither succeeds the game is a draw.
The following situations constitute a draw:

  • A player has at least one piece left, and cannot move.
  • 3-fold repetition of a position with the same player to move.
  • Mutual agreement.
The first situation doesn't have any practical implication. The second has implications in some endgames with very few (& consequently very high) pieces.
A beautiful alas very rare implication of Emergo's way of capture leads to the 'instant 3-fold' below. Normally one wouldn't look at it twice: with eight of his men buried deep, white has no chance. One would think ...
However, this position is also a composition, and white moves: 1.f5e4-df3x, 2.e65!!
Black must capture after which white must capture after which .... well, look for yourself. The sequence ends formally in 3-fold.

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This six men round dance is sometimes used in combinations, where it is known as the 'boomerang'. It may go round two thirds or more of its track, before hitting a piece. Such an involvement of course breaks it up.

These were the rules. Now you know how to play Emergo ... almost.