Emergo Tutor
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About
Strategy
Basic Tactics
Games
Problems
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Rules
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Object & Capture
Movement
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Draws
A player wins by capturing all the opponent's men. If neither succeeds the game is a draw.
The following situations constitute a draw:
- A player has at least one piece left, and cannot move.
- 3-fold repetition of a position with the same player to move.
- Mutual agreement.
The first situation doesn't have any practical implication. The second has implications
in some endgames with very few (& consequently very high) pieces.
A beautiful alas very rare implication of Emergo's way of capture leads to the
'instant 3-fold' below. Normally one wouldn't look at it twice:
with eight of his men buried deep, white has no chance. One would think ...
However, this position is also a composition, and white moves: 1.f5e4-df3x, 2.e65!!
Black must capture after which white must capture after which .... well, look for
yourself. The sequence ends formally in 3-fold.
This six men round dance is sometimes used in combinations, where it is known
as the 'boomerang'. It may go round two thirds or more of its track, before hitting a
piece. Such an involvement of course breaks it up.
These were the rules.
Now you know how to play Emergo ... almost.
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